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Shader Minifier Library.fsproj
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Shader Minifier Library.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{059c6af3-1877-4698-be34-bf7eb55d060a}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>glsl_minifier</RootNamespace>
<AssemblyName>shader_minifier_lib</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<Name>Shader Minifier Library</Name>
<TargetFrameworkProfile />
<TargetFSharpCoreVersion>6.0.0.0</TargetFSharpCoreVersion>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>5</WarningLevel>
<StartArguments>-o "" ../../tests\unit\commas.frag --smoothstep</StartArguments>
<OtherFlags>--warnon:1182</OtherFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<StartArguments>-o "" ../../tests\unit\empty_block.frag --smoothstep</StartArguments>
<OtherFlags>
</OtherFlags>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" Condition="Exists('$(FSharpTargetsPath)')" />
<ItemGroup>
<Compile Include="src\builtin.fs" />
<Compile Include="src\options.fs" />
<Compile Include="src\ast.fs" />
<Compile Include="src\printer.fs" />
<Compile Include="src\formatter.fs" />
<Compile Include="src\analyzer.fs" />
<Compile Include="src\inlining.fs" />
<Compile Include="src\renamer.fs" />
<Compile Include="src\rewriter.fs" />
<Compile Include="src\preprocessor.fs" />
<Compile Include="src\parse.fs" />
<Compile Include="src\api.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Argu">
<HintPath>lib\Argu.dll</HintPath>
</Reference>
<Reference Include="FParsec">
<HintPath>lib\FParsec.dll</HintPath>
</Reference>
<Reference Include="FParsecCS">
<HintPath>lib\FParsecCS.dll</HintPath>
</Reference>
<Reference Include="FSharp.Core">
<HintPath>lib\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>