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it would be nice if a single project could have multiple MUD configs, to separate things like namespaces, etc. and world modules could make use of this right now for better encapsulation
). In the codegen, the main change we'll need would be not to erase the existing definitions when we do codegen.
At the same time, when a table is removed we do want it removed from the generated code. I think we should put the source config file that created the table/System in a comment in the Solidity to enable this.
it would be nice if a single project could have multiple MUD configs, to separate things like namespaces, etc. and world modules could make use of this right now for better encapsulation
may be blocked on #596
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