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Constants #443
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What is the functional difference between a 'unit system' and the units modifier we have? |
So there are a few independent concepts, that I think are getting confused
Concept (2) is completley handled in singularity-eos by the What I'm wondering about is whether or not we should also add a (1) capability to singularity-eos. We could provide a set of physical constants in cgs. |
If you're just talking about adding constants in CGS units, I think that's fine. I'd also support a discussion about compile time unit systems to better mesh with host codes, but I'd want to learn more about how other codes handle unit system changes. For example, if a code is cg$\mu$ ( |
Yeah we're on the same page. I don't want to go down the compile time unit system path right now, or at least I don't want to spend time building something as we've got other fish to fry. |
singularity-opac has a constants and unit systems infrastructure. singularity-eos does not. These are inconsistent and also should ideally be shared. I wonder if this infrastructure should in fact live in ports-of-call?
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