Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Need to understand Godot performance on RTS games - benchmarks & limit of this system #107

Open
surapuramakhil opened this issue Jun 2, 2024 · 1 comment
Labels
proposal Feature to be considered

Comments

@surapuramakhil
Copy link

If any benchmarks tests were run - can you please share their benchmarks.

Like number of units in the system vs system resources.

@Scony
Copy link
Contributor

Scony commented Jun 4, 2024

Not yet, but it's going to be done at some point.

@Scony Scony added the proposal Feature to be considered label Jun 4, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
proposal Feature to be considered
Projects
None yet
Development

No branches or pull requests

2 participants