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boot.c
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boot.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: boot.c,v $
$Revision: 1.9 $
$Date: 1998/12/24 15:54:00 $
*---------------------------------------------------------------------*/
/*
* File: boot.c
* Created: Thu Dec 14 16:48:01 PST 1995
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include "game.h"
#include "controller.h"
#include "memory.h"
#include "src/rom.h"
#include "src/debug_out.h"
#include "render.h"
#include "src/faulthandler.h"
#include "src/save.h"
#include "src/rspppu.h"
#ifdef USE_DEBUGGER
#include "debugger/debugger.h"
#endif
/*
* Symbol genererated by "makerom" (RAM)
*/
extern char _codeSegmentEnd[];
extern char _codeSegmentTextEnd[];
extern char _codeSegmentTextStart[];
/*
* Symbols generated by "makerom" (ROM)
*/
extern char _gbromSegmentRomStart[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
/*
* This stack is used only during boot and could be reclaimed later
*/
u64 bootStack[STACKSIZE / sizeof(u64)];
/*
* Threads
*/
static void idle(void *);
static void mainproc(void *);
extern void game(void);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE / sizeof(u64)];
OSThread mainThread;
static u64 mainThreadStack[STACKSIZE / sizeof(u64)];
/*
* Messages and message queues
*/
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rdpMessageQ,
retraceMessageQ;
OSMesg dmaMessageBuf,
rdpMessageBuf,
retraceMessageBuf[20];
OSIoMesg dmaIOMessageBuf; /* * see man page to understand this */
/*
* global variables
*/
int rdp_flag = 0;
OSPiHandle *handler;
void
boot(void)
{
/*
* notice that you can't call osSyncPrintf() until you set
* up an idle thread.
*/
osInitialize();
handler = osCartRomInit();
osCreateThread(&idleThread, 1, idle, (void *) 0,
idleThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&idleThread);
/*
* never reached
*/
}
static void
idle(void *arg)
{
/*
* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
switch (osTvType) {
case 0: // PAL
osViSetMode(&osViModeTable[OS_VI_PAL_HPF1]);
break;
case 1: // NTSC
osViSetMode(&osViModeTable[OS_VI_NTSC_HPF1]);
break;
case 2: // MPAL
osViSetMode(&osViModeTable[OS_VI_MPAL_HPF1]);
break;
}
osViBlack(1);
osViSetSpecialFeatures(OS_VI_GAMMA_OFF |
OS_VI_GAMMA_DITHER_OFF |
OS_VI_DIVOT_OFF |
OS_VI_DITHER_FILTER_OFF);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&mainThread);
#ifndef USE_DEBUGGER
installFaultHandler(&mainThread);
#endif
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;) ;
}
/*
* This is the main routine of the app.
*/
static void mainproc(void *arg)
{
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, retraceMessageBuf, 20);
osViSetEvent(&retraceMessageQ, NULL, 1);
#ifdef USE_DEBUGGER
OSThread* threads = &mainThread;
enum GDBError err = gdbInitDebugger(handler, &dmaMessageQ, &threads, 1);
if (err != GDBErrorNone)
{
DEBUG_PRINT_F("Failed to initialize debugger %x", err);
}
#endif
clearDebugOutput();
void* heapEnd = initColorBuffers((void*)OS_PHYSICAL_TO_K0(osMemSize));
initHeap(heapEnd);
initSaveCallbacks();
initRomLayout(&gGBRom, _gbromSegmentRomStart);
initControllers(MAXCONTROLLERS);
setupPPU();
game();
}