- allow attaching MD3s via tags
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move game character and animation related code to game module ; the engine should handle md3 models in general - add skin, animation resources
- remove md3character
- expose model and map collision information and query functions
- allow resource quierying from game logic code ; this follows the c game logic design
- associate clients with ID to identify them in WorldSnapshot
- move input to player entity record ; each player should contain its own input
- enhance input handling to cope with multiple clients
- dummy client ; just shoots
- modify renderer to use local client entity (identified by local client ID)
basis for the case-study
- rocket launcher: apply damage to surrounding players