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standard_surface_brick_procedural_baked.mtlx
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standard_surface_brick_procedural_baked.mtlx
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<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<nodegraph name="NG_baked" colorspace="srgb_texture">
<image name="base_color_baked" type="color3">
<input name="file" type="filename" value="D:\Work\materialx\glTF_MaterialX\build\bin\resources\glTF_export\Materials\Examples\StandardSurface\M_BrickPattern_gltf_pbr_base_color.png" />
</image>
<output name="base_color_output" type="color3" nodename="base_color_baked" />
<image name="roughness_baked" type="float">
<input name="file" type="filename" value="D:\Work\materialx\glTF_MaterialX\build\bin\resources\glTF_export\Materials\Examples\StandardSurface\M_BrickPattern_gltf_pbr_roughness.png" />
</image>
<output name="roughness_output" type="float" nodename="roughness_baked" />
</nodegraph>
<gltf_pbr name="N_StandardSurface_baked" type="surfaceshader">
<input name="base_color" type="color3" output="base_color_output" nodegraph="NG_baked" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" output="roughness_output" nodegraph="NG_baked" />
<input name="clearcoat_roughness" type="float" value="0.0980392" />
</gltf_pbr>
<surfacematerial name="M_BrickPattern_baked" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="N_StandardSurface_baked" />
</surfacematerial>
</materialx>