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Blender has a World Ambient Color, which influences all objects with a material ambient value > 0.0. In XML3D's phong shader, there is an ambient intensity, which is a scalar that is multiplied with the diffuse color. There is no global world color.
The difference in the semantic can lead to unexpected results.
Workaround: Don't use World's Ambient Color or only grey values.
The text was updated successfully, but these errors were encountered:
Blender has a World Ambient Color, which influences all objects with a material ambient value > 0.0. In XML3D's phong shader, there is an ambient intensity, which is a scalar that is multiplied with the diffuse color. There is no global world color.
The difference in the semantic can lead to unexpected results.
Workaround: Don't use World's Ambient Color or only grey values.
The text was updated successfully, but these errors were encountered: