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Load error on YYC games (bytecode 17) #89

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LinXP opened this issue Nov 20, 2018 · 3 comments
Closed

Load error on YYC games (bytecode 17) #89

LinXP opened this issue Nov 20, 2018 · 3 comments
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data.win format Working on the details of the data.win file other games Working on support of other games than Deltarune/Undertale

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@LinXP
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LinXP commented Nov 20, 2018

Load error (AUDO, bytecode17)
http://i.prntscr.com/YaMO3fZpQsqFsrEfFReh9g.png
example games: Rivals_of_Aether_pc_bc17.win, Wandersong_Mac_bc17.ios, Crashlands_v1.4.7_Android_bc17.droid from here

@krzys-h krzys-h added data.win format Working on the details of the data.win file other games Working on support of other games than Deltarune/Undertale labels Nov 20, 2018
@krzys-h krzys-h changed the title Load error (AUDO, bytecode17) Load error on YYC games Nov 30, 2018
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krzys-h commented Nov 30, 2018

It appears these games use YYC. This means that actual game code is compiled into the game executable instead of the CODE block. CODE, FUNC and VARI used to be empty in this case for older bytecodes, but they seem to be entirely missing for bytecode 17.

Also, the error is not on AUDO, but on the post-loading phase. I will add another progress bar message to clarify that.

@krzys-h krzys-h changed the title Load error on YYC games Load error on YYC games (bytecode 17) Nov 30, 2018
krzys-h added a commit that referenced this issue Nov 30, 2018
@krzys-h krzys-h closed this as completed Nov 30, 2018
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krzys-h commented Nov 30, 2018

I opened #104 for implementing actual YYC support

@krzys-h
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krzys-h commented Nov 30, 2018

Forgot to mention: all the games from your link seem to load now, not sure if everything about YYC games works fine though

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data.win format Working on the details of the data.win file other games Working on support of other games than Deltarune/Undertale
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