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callback_swapchain.h
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callback_swapchain.h
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/*
* Copyright (C) 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VK_CALLBACK_SWAPCHAIN_CALLBACK_SWAPCHAIN_H_
#define VK_CALLBACK_SWAPCHAIN_CALLBACK_SWAPCHAIN_H_
#include "layer.h"
#include <atomic>
#include <deque>
#include <functional>
#include <mutex>
#include <vulkan/vulkan.h>
namespace swapchain {
// The CallbackSwapchain is the bulk of the data for handling
// all of the images/synchronization/buffers for our swapchain.
class CallbackSwapchain {
public:
// pending_image_timeout_in_milliseconds_ can be configured based on your
// application. By default it is 10ms. This tells the secondary thread
// how long it should wait if no image has been submitted to see if
// it should shut down. Increasing this number will mean that the
// secondary thread will wake up less frequently un-necessarily, at the
// expense of a longer stall on shutdown.
CallbackSwapchain(VkDevice device, uint32_t queue,
const VkPhysicalDeviceProperties *pProperties,
const VkPhysicalDeviceMemoryProperties *memory_properties,
const DeviceData *functions,
const VkSwapchainCreateInfoKHR *_swapchain_info,
const VkAllocationCallbacks *pAllocator,
uint32_t pending_image_timeout_in_milliseconds = 10,
bool always_get_acquired_image = false);
// Call this to release all of the resources associated with this object.
void Destroy(const VkAllocationCallbacks *pAllocator);
// Sets the function to be called when a frame has completed, along with
// a piece of user-data to be passed.
void SetCallback(void callback(void *, uint8_t *, size_t), void *);
// Returns in *image the index of the next free image. Returns false
// if timeout nanoseconds have passed and no image could be returned.
// If timeout is UINT64_MAX, then this function will wait forever.
bool GetImage(uint64_t timeout, uint32_t *image);
// Returns a vector of all of the images contained in this swapchain.
std::vector<VkImage> GetImages(uint32_t num_images, bool create_new_images) {
std::unique_lock<threading::mutex> sl(free_images_lock_);
while (num_images > num_images_ && create_new_images) {
image_data_.push_back(build_swapchain_image_data_());
free_images_.push_back(num_images_);
free_images_condition_.notify_all();
num_images_++;
}
std::vector<VkImage> image_vec;
image_vec.reserve(num_images_);
for (const auto &data : image_data_) {
image_vec.push_back(data.image_);
}
return image_vec;
}
// Returns the queue index that this swapchain was created with.
uint32_t DeviceQueue() { return queue_; }
// Returns the VkFence associated with the i'th image.
VkFence GetFence(size_t i) { return image_data_[i].fence_; }
// Returns the VkCommandBuffer with the i'th image.
VkCommandBuffer &GetCommandBuffer(size_t i) {
return image_data_[i].command_buffer_;
}
// When the commands associated with an image have been submitted to
// a VkQueue, NotifySubmitted must be called to inform the swapchain
// that the image in question is no longer needed.
void NotifySubmitted(size_t i) {
{
std::lock_guard<threading::mutex> lock(pending_images_lock_);
pending_images_.push_back(i);
}
pending_images_condition_.notify_one();
}
// Sets the flag to control the behavior of GetImage(). When true, the
// callback swapchain will always wait for the acquired image and always get
// the acquired image. When false, the callback swapchain will act like a
// normal swapchain, which will randomly get a free image and write its index
// to the given index pointer.
void SetAlwaysGetAcquiredImage(bool always_get_acquired_image) {
always_get_acquired_image_ = always_get_acquired_image;
}
private:
const VkSwapchainCreateInfoKHR swapchain_info_;
// This is the entry-point to our secondary thread.
// It is responsible for keeping track of copies, and calling the
// callback when a copy has completed.
void CopyThreadFunc();
// Returns the size of the image in bytes.
uint32_t ImageByteSize() const;
// All of the data associated with a single swapchain VkImage.
struct SwapchainImageData {
VkImage image_; // The image itself.
VkDeviceMemory image_memory_; // The device memory allocated to this image.
VkBuffer buffer_; // The buffer to copy the image contents into.
VkDeviceMemory buffer_memory_; // The memory for the buffer.
VkFence fence_; // The fence to signal when the copy is complete.
VkCommandBuffer
command_buffer_; // The command_buffer that contains the copy commands.
};
// In our constructor we rely on num_images_ being
// initialized first, so don't move anything above it.
uint32_t num_images_; // The number of images requested.
uint32_t width_; // The width of our swapchain.
uint32_t height_; // The height of our swapchain.
std::deque<SwapchainImageData>
image_data_; // All of the data for each requested swapchain image.
std::deque<uint32_t>
pending_images_; // Indices into image_data_ for all images that
// have been submitted but not processed yet.
std::deque<uint32_t>
free_images_; // Indices into image_data_ for all images that
// are not currently in use.
VkDevice device_; // The device that this swapchain belongs to.
VkCommandPool
command_pool_; // The command_pool that we are allocating buffers from.
// If should_close_ == true then the next time we wake up we should
// terminate our thread.
std::atomic<bool> should_close_;
// Some versions of the STL do not handle std::thread correctly,
// use pthread/win thread instead.
#ifdef _WIN32
HANDLE thread_;
#else
pthread_t thread_;
#endif
threading::condition_variable pending_images_condition_; // Condition variable
// to wait for
// pending_images_ to
// contain an image.
threading::mutex
pending_images_lock_; // The lock for modifying our pending images list.
threading::condition_variable free_images_condition_; // The condition
// variable to wait on
// for free_images_ to
// contain an image.
threading::mutex
free_images_lock_; // The lock for modifying our free images list.
void (*callback_)(void *, uint8_t *, size_t); // The user-supplied callback.
void *callback_user_data_; // The user-data to pass to this callback.
const uint32_t queue_; // the queue that we need to use to signal things
const DeviceData *
functions_; // All of the resolved function pointers that we need to call.
// This is how many milliseconds we should wait for an image before waking up
// and seeing if we should shut down.
const uint32_t pending_image_timeout_in_milliseconds_;
// A flag to indicate whether GetImage() always wasit for the acquired image
// specified with the value pointed by the index pointer. When set to true,
// GetImage() will wait until the acquired image is ready to use. When set to
// false, GetImage() will write the index of a randomly free image to the
// given index pointer.
bool always_get_acquired_image_;
// Function to build swapchain images
std::function<SwapchainImageData()> build_swapchain_image_data_;
};
}
#endif // VK_CALLBACK_SWAPCHAIN_CALLBACK_SWAPCHAIN_H_