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test_adc_generator.py
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import socket
import selectors
import time
from collections import deque
from random import random
import struct
class SocketServerNB():
def __init__(self, debug=False):
self.ipaddr = '127.0.0.1'
# self.sdata = socket_data()
# self.duty0 = 10
# self.duty1 = 10
# self.conn = conn
self.last_conn_check = 0
self.server_socket = None
self.client_socket = None
self.client_address = None
self.debug = debug
def start(self, timeout=None):
self.timeout = timeout
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server_socket.setblocking(False)
print('binding server socket...')
self.server_socket.bind((self.ipaddr, 8003))
print('listening...')
self.server_socket.listen(5)
self.sel = selectors.DefaultSelector()
self.sel.register(self.server_socket, selectors.EVENT_READ, data=None)
def close(self):
print('closing socket server')
self.sel.unregister(self.server_socket)
self.server_socket.close()
self.server_socket = None
self.client_socket = None
def check_clients(self):
events = self.sel.select(timeout=self.timeout)
try:
(self.client_socket, self.client_address) = events[0][0].fileobj.accept()
print('client connected :', self.client_address)
except IndexError:
print(' no clients connected')
def client_close(self):
print('closing client socket')
self.client_socket.close()
self.client_socket = None
def socket_send(self, data, format='>f'): # format='>dddd'):
if self.debug is True:
print('socket sending ...')
encoded_data = struct.pack(format, *data)
if self.debug is True:
print(' data: ', data,) # '; encoded data :', encoded_data)
bytes_sent = self.client_socket.send(encoded_data)
# print(' bytes sent: ', bytes_sent)
def main():
socket_nb = SocketServerNB() # {'ipaddr': '192.168.0.6'})
socket_nb.start()
queue1 = deque((), 200)
# ssock.listen()
while True:
data = []
for i in range(200):
data.append(random() + 2)
print('data: ', data)
for each in data:
queue1.append(each)
#for each in data:
# ssock.client_socket.send(struct.pack('>f', each))
# send data to client, if connected
if socket_nb.client_socket is None:
socket_nb.check_clients()
if socket_nb.client_socket is not None:
i = 0
while len(queue1) > 0:
try:
# TODO: some queue elements gets lost when sending fails not more than 9
# probably when cs is closed and buffer is not empty
socket_nb.socket_send([queue1.popleft()], format='>f')
except AttributeError:
print('client not connected')
except OSError:
# TODO_: client socket close should be enough, while server is still listening - needs testing
socket_nb.client_close()
# socket_nb.close()
# socket_nb.start()
i += 1
time.sleep(0.5)