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I noticed that btCollisionWorld doesn't have any constructors defined in the IDL. This class is usually just a super class, but it's useful on its own too if you only need collision detection and no simulation, and this use case is currently broken. In fact, the only classes with constructors in that inheritance tree is btDiscreteDynamicsWorld and btSoftRigidDynamicsWorld.
Could you add at least the basic constructor for this class? I can file a PR if you'd like, but I haven't set up the build environment yet, and it looks like it'd take some time. This is probably a one-line change, seems like overkill.
The text was updated successfully, but these errors were encountered:
I'm getting "Uncaught cannot construct a btCollisionWorld, no constructor in IDL" and happens the same with btCollisionObject. Im trying to do collision detection alone with no physics simulation
I noticed that
btCollisionWorld
doesn't have any constructors defined in the IDL. This class is usually just a super class, but it's useful on its own too if you only need collision detection and no simulation, and this use case is currently broken. In fact, the only classes with constructors in that inheritance tree isbtDiscreteDynamicsWorld
andbtSoftRigidDynamicsWorld
.Could you add at least the basic constructor for this class? I can file a PR if you'd like, but I haven't set up the build environment yet, and it looks like it'd take some time. This is probably a one-line change, seems like overkill.
The text was updated successfully, but these errors were encountered: