You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since we use inline classes, the compiler can figure it out without any problems
Another alternative is to just add them in parallel and keep both versions together. This has also the plus to be coherent with vkk, which in turn "borrowed" this from Vulkan-hpp
We may consider dropping the identifier, which is superfluous
glGenBuffers, glBindBuffers, glCreateBuffers, glDeleteBuffers
and others, would become
glGen, glBind, glCreate, glDelete
Since we use inline classes, the compiler can figure it out without any problems
Another alternative is to just add them in parallel and keep both versions together. This has also the plus to be coherent with
vkk
, which in turn "borrowed" this from Vulkan-hppAlthought in vulkan those are just extension-function/object-oriented calls, which we already have
GlBuffer(s)::gen/create/bind/delete
The text was updated successfully, but these errors were encountered: