-
Notifications
You must be signed in to change notification settings - Fork 3
/
AUTHORS
100 lines (88 loc) · 4.28 KB
/
AUTHORS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
ResidualVM
**********
Project Leaders
---------------
Pawel Kolodziejski
Einar Johan T. Somaen
Teams
-----
Grim Team:
James Brown - Core developer (retired)
Giulio Camuffo - Core developer
Dries Harnie - EMI, Android, OpenGL ES developer
Pawel Kolodziejski - Core developer (suspended)
Christian Krause - EMI developer
Einar Johan T. Somaen - Grim, EMI developer
Joel Teichroeb - EMI, Android developer
Myst 3 Team:
Bastien Bouclet - Core developer
Contributors
------------
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Grim:
Thomas Allen - Various engine code fixes and
improvements
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support, various code
fixes
Robert Biro - Antialiasing support
Bastien Bouclet - Various fixes to engine
Marcus Comstedt - Initial Dreamcast port
Andrea Corna - Patcher module, various engine
improvements
Jonathan Gray - Various code fixes
Tobias Gunkel - Initial Android port, few engines fixes
Azamat H. Hackimov - Configure fix
Vincent Hamm - Various engine code fixes and
improvements
Sven Hesse - Various compilation fixes
Matthew Hoops - Some engine improvements, some work on
EMI support
Erich Hoover - x86-64 fixes, various code fixes and
improvements
Max Horn - Few code fixes
Travis Howell - Various code fixes, Windows port
Joseph Jezak - Few fixes to engine
Guillem Jover - Few code improvements
Filippos Karapetis - Compilation fixes
Ingo van Lil - Various fixes and improvements for EMI
Vincent Pelletier - Various engine improvements and code
fixes
Joost Peters - Various code fixes
George Macon - Few fixes
Josh Matthews - Few fixes to engine
Gregory Montoir - Few fixes to engine
Matthieu Milan - Various engine improvements
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial grim engine contributor, LUA
support
Dmitry Smirnov - Minor spelling corrections
Yaron Tausky - Fixes to subtitles
Julien Templier - create_project tool
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
Joni Vahamaki - A lot of engine improvements and fixes
cmayer0087 - Various engine code fixes
JenniBee - Compilation fixes
karjonas - Various engine code fixes
sietschie - Few fixes to engine
Myst 3:
Matthew Hoops - Various engine improvements and code
fixes
ScummVM code
************
ResidualVM uses a lot of ScummVM code. For a list of authors look into
COPYRIGHT file.
Website code
************
Fredrik Wendel
Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
from.