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node_map.rb
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node_map.rb
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require 'ruby-debug'
class NodeMap
def initialize cells
@cells = cells
end
def input_nodes x, y
nodes = []
siblings = self.siblings x, y
nodes << siblings['right-up'] if siblings['right-up'].direction == 'left-down'
nodes << siblings['left-up'] if siblings['left-up'].direction == 'right-down'
nodes << siblings['right-down'] if siblings['right-down'].direction == 'right-up'
nodes << siblings['left-down'] if siblings['left-down'].direction == 'left-up'
nodes
end
def find_all_next_nodes x,y
nodes = []
while true do
next_nodes = output_nodes(x, y)
if next_nodes.empty?
return nodes
end
nodes << next_nodes.first
x = next_nodes.first.x
y = next_nodes.first.y
end
end
def output_nodes x, y
nodes = []
return nodes if self[x,y].direction.nil?
siblings = self.siblings x,y
nodes << siblings[self[x,y].direction] unless siblings.nil?
nodes
end
def [](x,y)
@cells[x][y]
end
def siblings x, y
return nil if x > 9 || y>9
if y % 2 ==0
result = {
'left-up' => self[x-1, y-1],
'left-down' => self[x-1, y+1],
'right-up' => self[x, y-1],
'right-down' => self[x, y+1],
}
else
result = {
'left-up' => self[x, y-1],
'left-down' => self[x, y+1],
'right-up' => self[x+1, y-1],
'right-down' => self[x+1, y+1],
}
end
result
end
end
class Cell
attr_accessor :direction, :x, :y
def initialize x, y
@x, @y = x, y
end
end
def array
a = []
(0..10).each do |x|
a << []
(0..10).each do |y|
a[x] << Cell.new(x, y)
end
end
a
end
map = NodeMap.new array
map[2,0].direction= 'left-down'
map[1,1].direction= 'right-down'
map[2,2].direction= 'left-down'
map[1,3].direction= 'left-down'
map[1,4].direction= 'right-down'
map[1,5].direction= 'right-down'
p map.find_all_next_nodes(2,0)