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Player.cs
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namespace Dimensions;
public class Player
{
// PLAYER VARIABLES
private string _name;
private string _character1;
private string _character2;
// PLAYER STATS
public int _totalWins { get; private set; }
public int _totalLosses { get; private set; }
public int _totalDraws { get; private set; }
public int _totalGamesPlayed { get; private set; }
public double _totalWinningPercentage { get; private set; }
// Default constructors
public Player()
{
_name = "default";
_character1 = "X";
_character2 = "O";
_totalWins = 0;
_totalLosses = 0;
_totalDraws = 0;
_totalGamesPlayed = 0;
_totalWinningPercentage = 0;
}
public Player(string name)
{
_name = name;
_character1 = "X";
_character2 = "O";
_totalWins = 0;
_totalLosses = 0;
_totalDraws = 0;
_totalGamesPlayed = 0;
_totalWinningPercentage = 0;
}
public Player(string name, string char1, string char2)
{
_name = name;
_character1 = char1;
_character2 = char2;
_totalWins = 0;
_totalLosses = 0;
_totalDraws = 0;
_totalGamesPlayed = 0;
_totalWinningPercentage = 0;
}
public string GetName()
{
return _name;
}
public string GetChar1()
{
return _character1;
}
public string GetChar2()
{
return _character2;
}
public void IncreaseWonGame()
{
_totalWins++;
}
public void IncreaseLost()
{
_totalLosses++;
}
public void IncreaseDraw()
{
_totalDraws++;
}
public void IncreaseTotalGamesPlayed()
{
_totalGamesPlayed++;
}
// Calculate the winning percentage
public void CalculateWinningPercentage()
{
_totalWinningPercentage = (double)_totalWins / _totalGamesPlayed * 100;
}
}