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ItemUpgrade.lua
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----------------------------------------------------------
-- 피어싱 확률( n/10000 ) --------------------------------
----------------------------------------------------------
<<<<<<< HEAD
tSuitProb = { 8000, 5000, 2000, 500 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
=======
tSuitProb = { 5000, 2500, 500, 50 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 200, 150, 100, 70, 50 }
>>>>>>> e18039c14c742ed44380a214a53f256587a611ff
----------------------------------------------------------
-- 일반제련 확률 -----------------------------------------
----------------------------------------------------------
-- 해외는 +4부터 아래 값에서 10% 감소된 값이 적용된다. ( n * 0.9 )
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
----------------------------------------------------------
-- 속성제련 ----------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
-- 제련값, 확률, 데미지증가율, 방어력증가율, 속성보정증가율 (제련값을 제외한 모든값은 n/10000)
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 9200, 256, 256, 560 )
AddAttribute( 4, 7000, 305, 305, 612 )
AddAttribute( 5, 5300, 368, 368, 680 )
AddAttribute( 6, 4000, 446, 446, 763 )
AddAttribute( 7, 3000, 537, 537, 860 )
AddAttribute( 8, 2300, 642, 642, 973 )
AddAttribute( 9, 1700, 761, 761, 1101 )
AddAttribute( 10, 1300, 895, 895, 1244 )
AddAttribute( 11, 1000, 1042, 1042, 1402 )
AddAttribute( 12, 700, 1203, 1203, 1575 )
AddAttribute( 13, 600, 1379, 1379, 1763 )
AddAttribute( 14, 400, 1568, 1568, 1966 )
AddAttribute( 15, 300, 1772, 1772, 2184 )
AddAttribute( 16, 250, 1989, 1989, 2417 )
AddAttribute( 17, 200, 2221, 2221, 2665 )
<<<<<<< HEAD
AddAttribute( 18, 150, 2467, 2467, 2998 )
AddAttribute( 19, 120, 2726, 2726, 3207 )
AddAttribute( 20, 100, 3000, 3000, 3500 )
=======
AddAttribute( 18, 100, 2467, 2467, 2998 )
AddAttribute( 19, 70, 2726, 2726, 3207 )
AddAttribute( 20, 50, 3000, 3000, 3500 )
>>>>>>> e18039c14c742ed44380a214a53f256587a611ff
----------------------------------------------------------
-- 아이템 트랜지 ----------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
----------------------------------------------------------
-- FASHION COMBINE ---------------------------------------
----------------------------------------------------------
nFashionCombineChance = 2500 -- 25%