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While trying out the new release, I noticed that the fix for issue #45 unfortunately seems not to pick a good zoom at all. This is more apparent for larger sprites, such as Vector in the this screenshot:
In comparison to the previous version, the sprites in the right strip all have the same zoom level (which is great) but almost all of the frames visible are cropped.
The text was updated successfully, but these errors were encountered:
I guess I had adaptive zoom before per-sprite. maybe it should use that code and pick the one with the most macro zoom and use it for all? and then allow manual override?
at what point do you apply the macro zoom selection? on object load? or always and remove the range input?
While trying out the new release, I noticed that the fix for issue #45 unfortunately seems not to pick a good zoom at all. This is more apparent for larger sprites, such as Vector in the this screenshot:
In comparison to the previous version, the sprites in the right strip all have the same zoom level (which is great) but almost all of the frames visible are cropped.
The text was updated successfully, but these errors were encountered: