-
Notifications
You must be signed in to change notification settings - Fork 121
/
test4g.html
144 lines (133 loc) · 5.56 KB
/
test4g.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Phoria - Dev test page 4</title>
<script src="scripts/gl-matrix.js"></script>
<script src="scripts/phoria-util.js"></script>
<script src="scripts/phoria-entity.js"></script>
<script src="scripts/phoria-scene.js"></script>
<script src="scripts/phoria-renderer.js"></script>
<script src='scripts/dat.gui.min.js'></script>
<script>
var requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame || window.msRequestAnimationFrame ||
function(c) {window.setTimeout(c, 15)};
/**
Phoria
pho·ri·a (fôr-)
n. The relative directions of the eyes during binocular fixation on a given object
*/
// bind to window onload event
window.addEventListener('load', onloadHandler, false);
function onloadHandler()
{
// get the canvas DOM element and the 2D drawing context
var canvas = document.getElementById('canvas');
// create the scene and setup camera, perspective and viewport
var scene = new Phoria.Scene();
scene.camera.position = {x:0.0, y:5.0, z:-25.0};
scene.camera.lookat = {x:0.0, y:2.0, z:0.0};
scene.perspective.aspect = canvas.width / canvas.height;
scene.viewport.width = canvas.width;
scene.viewport.height = canvas.height;
// create a canvas renderer
var renderer = new Phoria.CanvasRenderer(canvas);
// add a grid to help visualise camera position etc.
var plane = Phoria.Util.generateTesselatedPlane(8,8,0,20);
scene.graph.push(Phoria.Entity.create({
points: plane.points,
edges: plane.edges,
style: {
drawmode: "wireframe",
shademode: "plain",
linewidth: 0.5,
objectsortmode: "back"
}
}));
scene.graph.push(new Phoria.DistantLight());
// particle emitter example
var emitter = Phoria.EmitterEntity.create({
position: {x:0, y:0, z:0},
positionRnd: {x:0.25, y:0.1, z:0.25},
rate: 100,
velocity: {x:0, y:0.2, z:0},
velocityRnd: {x:0.05, y:0.05, z:0.05},
lifetime: 3000,
lifetimeRnd: 300,
onParticle: function (p) {
// style references the parent emitter config - so clone a new one and modify it
// sine/cosine a colour cycle for the particles
var t = Date.now()/1000;
p.style = Phoria.Util.clone(p.style);
p.style.color = [~~((Math.sin(t))*128)+128,~~((Math.sin(t/2))*128)+128,~~((Math.cos(t))*128)+128];
}
});
scene.graph.push(emitter);
var pause = false;
var fnAnimate = function() {
if (!pause)
{
// execute the model view 3D pipeline and render the scene
scene.modelView();
renderer.render(scene);
}
requestAnimFrame(fnAnimate);
};
// key binding
document.addEventListener('keydown', function(e) {
switch (e.keyCode)
{
case 27:
if (pause) scene._lastTime = Date.now();
pause = !pause;
break;
}
}, false);
// add GUI controls
var gui = new dat.GUI();
var f = gui.addFolder('Perspective');
f.add(scene.perspective, "fov").min(5).max(175);
f.add(scene.perspective, "near").min(1).max(100);
f.add(scene.perspective, "far").min(1).max(1000);
f = gui.addFolder('Camera LookAt');
f.add(scene.camera.lookat, "x").min(-100).max(100);
f.add(scene.camera.lookat, "y").min(-100).max(100);
f.add(scene.camera.lookat, "z").min(-100).max(100);
f = gui.addFolder('Camera Position');
f.add(scene.camera.position, "x").min(-100).max(100);
f.add(scene.camera.position, "y").min(-100).max(100);
f.add(scene.camera.position, "z").min(-100).max(100);
f.open();
f = gui.addFolder('Camera Up');
f.add(scene.camera.up, "x").min(-10).max(10).step(0.1);
f.add(scene.camera.up, "y").min(-10).max(10).step(0.1);
f.add(scene.camera.up, "z").min(-10).max(10).step(0.1);
f = gui.addFolder('Emitter');
f.add(emitter, "rate").min(0).max(250);
f.add(emitter, "lifetime").min(0).max(5000);
f.add(emitter, "lifetimeRnd").min(0).max(5000);
f.add(emitter, "gravity");
f.add(emitter.position, "x").min(-10).max(10).step(0.1).name("position.x");
f.add(emitter.position, "y").min(-10).max(10).step(0.1).name("position.y");
f.add(emitter.position, "z").min(-10).max(10).step(0.1).name("position.z");
f.add(emitter.positionRnd, "x").min(0).max(5).step(0.05).name("positionRnd.x");
f.add(emitter.positionRnd, "y").min(0).max(5).step(0.05).name("positionRnd.y");
f.add(emitter.positionRnd, "z").min(0).max(5).step(0.05).name("positionRnd.z");
f.add(emitter.velocity, "x").min(-1).max(1).step(0.01).name("velocity.x");
f.add(emitter.velocity, "y").min(-1).max(1).step(0.01).name("velocity.y");
f.add(emitter.velocity, "z").min(-1).max(1).step(0.01).name("velocity.z");
f.add(emitter.velocityRnd, "x").min(0).max(1).step(0.01).name("velocityRnd.x");
f.add(emitter.velocityRnd, "y").min(0).max(1).step(0.01).name("velocityRnd.y");
f.add(emitter.velocityRnd, "z").min(0).max(1).step(0.01).name("velocityRnd.z");
f.open();
// start animation
requestAnimFrame(fnAnimate);
}
</script>
</head>
<body style="background-color: #bfbfbf">
<canvas id="canvas" width="768" height="512" style="background-color: #eee"></canvas>
<div><a style="color:#225588;text-decoration:none;" href="./index.html"><< Phoria demos</a></div>
</body>
</html>