From 1c884a878fee1d61c76ac461d5e1174505ce8088 Mon Sep 17 00:00:00 2001 From: Kenvin Davies Date: Tue, 1 May 2018 00:13:38 -0400 Subject: [PATCH] doc: Updated Object documentation PR-URL: https://github.com/nodejs/node-addon-api/pull/254 Reviewed-By: Michael Dawson --- doc/object.md | 203 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 200 insertions(+), 3 deletions(-) diff --git a/doc/object.md b/doc/object.md index dc9e113..38895a1 100644 --- a/doc/object.md +++ b/doc/object.md @@ -1,5 +1,202 @@ # Object -You are reading a draft of the next documentation and it's in continuous update so -if you don't find what you need please refer to: -[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/) +The Object class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types: + +- [Value](value.md) and extends [Array](array.md) +- [ArrayBuffer](array_buffer.md) +- [Buffer](buffer.md) +- [Function](function.md) +- [TypedArray](typed_array.md). + +This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get(). + +## Example +```cpp +#include + +using namespace Napi; + +Void Init(Env env) { + + // Create a new instance + Object obj = Object::New(env); + + // Assign values to properties + obj.Set("hello", "world"); + obj.Set(42, "The Answer to Life, the Universe, and Everything"); + obj.Set("Douglas Adams", true); + + // Get properties + Value val1 = obj.Get("hello"); + Value val2 = obj.Get(42); + Value val3 = obj.Get("Douglas Adams"); + + // Test if objects have properties. + bool obj1 = obj.Has("hello"); // true + bool obj2 = obj.Has("world"); // false + +} +``` + +## Methods + +### Empty Constructor + +```cpp +Napi::Object::Object(); +``` +Creates a new empty Object instance. + +### Constructor + +```cpp +Napi::Object::Object(napi_env env, napi_value value); +``` +- `[in] env`: The `napi_env` environment in which to construct the Value object. + +- `[in] value`: The C++ primitive from which to instantiate the Value. `value` may be any of: + - bool + - Any integer type + - Any floating point type + - const char* (encoded using UTF-8, null-terminated) + - const char16_t* (encoded using UTF-16-LE, null-terminated) + - std::string (encoded using UTF-8) + - std::u16string + - napi::Value + - napi_value + +Creates a non-empty Object instance. + +### New() + +```cpp +Object Napi::Object::New(napi_env env); +``` +- `[in] env`: The `napi_env` environment in which to construct the Value object. + +Creates a new Object value. + +### Set() + +```cpp +void Napi::Object::Set (____ key, ____ value); +``` +- `[in] key`: The name for the property being assigned. +- `[in] value`: The value being assigned to the property. + +Add a property with the specified key with the specified value to the object. + +The key can be any of the following types: +- `napi_value` +- [Value](value.md) +- `const char*` +- `const std::string&` +- `uint32_t` + +While the value must be any of the following types: +- `napi_value` +- [Value](value.md) +- `const char*` +- `std::string&` +- `bool` +- `double` + +### Get() + +```cpp +Value Napi::Object::Get(____ key); +``` +- `[in] key`: The name of the property to return the value for. + +Returns the [Value](value.md) associated with the key property. Returns NULL if no such key exists. + +The `key` can be any of the following types: +- `napi_value` +- [Value](value.md) +- `const char *` +- `const std::string &` +- `uint32_t` + +### Has() + +```cpp +bool Napi::Object::Has (____ key) const; +``` +- `[in] key`: The name of the property to check. + +Returns a `bool` that is *true* if the object has a property named `key` and *false* otherwise. + +### InstanceOf() + +```cpp +bool Napi::Object::InstanceOf (const Function& constructor) const +``` +- `[in] constructor`: The constructor [Function](function.md) of the value that is being compared with the object. + +Returns a `bool` that is true if the Object is an instance created by the `constructor` and false otherwise. + +Note: This is equivalent to the JavaScript instanceof operator. + +### DefineProperty() + +```cpp +void Napi::Object::DefineProperty (const PropertyDescriptor& property); +``` +- `[in] property`: A [PropertyDescriptor](propertydescriptor.md). + +Define a property on the object. + +### DefineProperties() + +```cpp +void Napi::Object::DefineProperties (____ properties) +``` +- `[in] properties`: A list of [PropertyDescriptor](propertydescriptor.md). Can be one of the following types: + - const std::initializer_list& + - const std::vector& + +Defines properties on the object. + +### Operator[]() + +```cpp +PropertyLValue Napi::Object::operator[] (const char* utf8name); +``` +- `[in] utf8name`: UTF-8 encoded null-terminated property name. + +Returns a [PropertyLValue](propertylvalue.md) as the named property or sets the named property. + +```cpp +PropertyLValue Napi::Object::operator[] (const std::string& utf8name); +``` +- `[in] utf8name`: UTF-8 encoded property name. + +Returns a [PropertyLValue](propertylvalue.md) as the named property or sets the named property. + +```cpp +PropertyLValue Napi::Object::operator[] (uint32_t index); +``` +- `[in] index`: Element index. + +Returns a [PropertyLValue](propertylvalue.md) or sets an indexed property or array element. + +```cpp +Value Napi::Object::operator[] (const char* utf8name) const; +``` +- `[in] utf8name`: UTF-8 encoded null-terminated property name. + +Returns the named property as a [Value](value.md). + +```cpp +Value Napi::Object::operator[] (const std::string& utf8name) const; +``` +- `[in] utf8name`: UTF-8 encoded property name. + +Returns the named property as a [Value](value.md). + +```cpp +Value Napi::Object::operator[] (uint32_t index) const; +``` +- `[in] index`: Element index. + +Returns an indexed property or array element as a [Value](value.md).