We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
What am I expecting: if the script is attached and the intensity is zero - nothing happens.
What I get (0 and 0.25 intensity. 33fps gif):
PS: In the "Analog Glitch" script, this doesn't happen.
PSS: Also I get a warning, I do not know if it's related to the problem or not:
Tiled GPU perf. warning: RenderTexture color surface (1280x720) was not cleared/discarded, doing UnityEngine.Graphics:Blit(Texture, RenderTexture) Kino.DigitalGlitch:OnRenderImage(RenderTexture, RenderTexture) (at Assets/Scripts/Glitch/DigitalGlitch.cs:117)
The text was updated successfully, but these errors were encountered:
keijiro
No branches or pull requests
What am I expecting: if the script is attached and the intensity is zero - nothing happens.
What I get (0 and 0.25 intensity. 33fps gif):
PS: In the "Analog Glitch" script, this doesn't happen.
PSS: Also I get a warning, I do not know if it's related to the problem or not:
The text was updated successfully, but these errors were encountered: