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snake_game (1).py
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import pygame
from pygame.locals import *
import time
import random
from tkinter import *
from PIL import ImageTk, Image
SIZE = 40
BACKGROUND_COLOR = (25, 51, 0)
class GameGUI:
def __init__(self, master):
pygame.mixer.init()
pygame.mixer.music.load('bg_music_1.mp3')
pygame.mixer.music.play(-1, 0)
self.master = master
master.title("SAAMP- Da Incredible Snake")
# Load and resize image
img = Image.open('snake.png')
resized_img = img.resize((400, 300))
self.img = ImageTk.PhotoImage(resized_img)
# Create labels and buttons
img_label = Label(master, image=self.img)
img_label.pack(pady=(10,5))
text_label = Label(master, text="SAAMP - DISs", fg='green', bg='#013220')
text_label.pack()
text_label.config(font=('impact', 24))
self.start_button = Button(master, text="START", bg='white', fg='black', command=self.start_game)
self.start_button.pack(pady=(10, 10))
self.start_button.config(font=('consolas', 20))
quit_button = Button(master, text="QUIT", bg='white', fg='black', command=self.quit_game)
quit_button.pack(pady=(0, 10))
quit_button.config(font=('consolas', 20))
def quit_game(self):
self.master.destroy()
pygame.quit()
def start_game(self):
self.master.destroy()
# Call your game logic here
SIZE = 40
class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("apple.jpg").convert()
self.x = 120
self.y = 120
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip() #whenever we update any value we use flip or update.
def move(self):
self.x = random.randint(1,24)*SIZE
self.y = random.randint(1,19)*SIZE
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("block.jpg").convert()
self.direction = 'down'
self.length = 1
self.x = [40]
self.y = [40]
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
# update body
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
# update head
if self.direction == 'left':
self.x[0] -= SIZE
elif self.direction == 'right':
self.x[0] += SIZE
elif self.direction == 'up':
self.y[0] -= SIZE
elif self.direction == 'down':
self.y[0] += SIZE
self.draw()
def draw(self):
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("SAAMP- Da Incredible Ssnake.")
pygame.mixer.init()
self.play_background_music()
self.surface = pygame.display.set_mode((1000, 600))
self.snake = Snake(self.surface)
self.snake.draw()
self.apple = Apple(self.surface)
self.apple.draw()
def play_background_music(self):
pygame.mixer.music.load('rick.mp3')
pygame.mixer.music.play(-1, 0)
def play_sound(self, sound_name):
if sound_name == "crash":
sound = pygame.mixer.Sound("crash.mp3")
elif sound_name == 'ding':
sound = pygame.mixer.Sound("ding.mp3")
pygame.mixer.Sound.play(sound)
def render_background(self):
bg = pygame.image.load("background.jpg")
self.surface.blit(bg, (0,0))
pygame.display.flip()
def reset(self):
self.snake = Snake(self.surface)
self.apple = Apple(self.surface)
pygame.display.flip()
def is_collision(self, x1, y1, x2, y2):
if x1 >= 1000 or x1 < 0 or y1 >= 600 or y1 < 0:
return True
if x1 >= x2 and x1 < x2 + SIZE:
if y1 >= y2 and y1 < y2 + SIZE:
return True
return False
def play(self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()
# snake eating apple scenario
if self.is_collision(self.snake.x[0], self.snake.y[0], self.apple.x, self.apple.y):
self.play_sound("ding")
self.snake.increase_length()
self.apple.move()
# snake colliding with itself
for i in range(1, self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]):
self.play_sound("crash")
raise "Game over"
def display_score(self):
with open("highscore.txt", "r") as file:
self.highscore = int(file.read())
font = pygame.font.SysFont('consolas',30)
score = font.render(f"Score: {self.snake.length-1}",True,(200,200,200))
self.surface.blit(score,(850,10))
#to display highscore
hsc = font.render(f"High Score: {self.highscore}",True,(200,200,200))
self.surface.blit(hsc,(600,10))
pygame.display.flip()
def show_game_over(self):
self.render_background()
font = pygame.font.SysFont('times new roman', 50)
line1 = font.render(f"YOU DIED!! Game is over! Your score is {self.snake.length-1}.", True, (255, 255, 255))
self.surface.blit(line1, (50, 300))
pygame.mixer.music.pause()
#to write high score into file
if int(self.snake.length-1) > int(self.highscore):
with open("highscore.txt", "w") as file:
file.write(str(self.snake.length-1))
pygame.display.flip()
def run(self):
running = True
pause = False
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
pygame.quit()
if event.key == K_RETURN:
pygame.mixer.music.unpause()
pause = False
if not pause:
if event.key == K_LEFT:
self.snake.move_left()
elif event.key == K_RIGHT:
self.snake.move_right()
elif event.key == K_UP:
self.snake.move_up()
elif event.key == K_DOWN:
self.snake.move_down()
elif event.type == pygame.QUIT:
running = False
pygame.quit()
try:
if not pause:
self.play()
except Exception as e:
self.show_game_over()
pause = True
self.reset()
time.sleep(.015)
if __name__ == '__main__':
game = Game()
game.run()
print("Starting game...")
root = Tk()
game_gui = GameGUI(root)
root.mainloop()