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Insert_Delete_GetRandom_O(1).cpp
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Insert_Delete_GetRandom_O(1).cpp
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class RandomizedSet {
unordered_map<int, int> indices; //index->value
vector<int> values; // value->index
public:
/** Initialize your data structure here. */
RandomizedSet() {
indices = unordered_map<int, int>();
values = vector<int>();
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if(indices.find(val) != indices.end()) {
return false;
}
indices[val] = values.size();
values.push_back(val);
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if(indices.find(val) == indices.end()) {
return false;
}
int indx = indices[val];
if(indx != values.size() - 1) {
values[indx] = values[values.size() - 1];
indices[values[indx]] = indx;
}
values.pop_back();
indices.erase(val);
return true;
}
/** Get a random element from the set. */
int getRandom() {
return values[rand() % (int)values.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/