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Implement_Trie_(Prefix_Tree).cpp
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Implement_Trie_(Prefix_Tree).cpp
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class TrieNode {
public:
bool mark;
TrieNode* children[26];
// Initialize your data structure here.
TrieNode(): mark(false) {
for(int i = 0; i < 26; ++i) {
children[i] = nullptr;
}
}
};
class Trie {
public:
Trie() {
root = new TrieNode();
}
// Inserts a word into the trie.
void insert(string s) {
int n = s.length();
TrieNode *pCrawl = root;
for(int i = 0; i < n; ++i) {
int ch = s[i] - 'a';
if(!pCrawl->children[ch]) {
pCrawl->children[ch] = new TrieNode();
}
pCrawl = pCrawl->children[ch];
}
pCrawl->mark = true;
}
// Returns if the word is in the trie.
bool search(string key) {
int n = key.length();
TrieNode* pCrawl = root;
for(int i = 0; i < n; ++i) {
int ch = key[i] - 'a';
if(!pCrawl->children[ch]) {
return false;
}
pCrawl = pCrawl->children[ch];
}
return pCrawl->mark == true;
}
// Returns if there is any word in the trie
// that starts with the given prefix.
bool startsWith(string prefix) {
int n = prefix.length();
TrieNode* pCrawl = root;
for(int i = 0; i < n; ++i) {
int ch = prefix[i] - 'a';
if(!pCrawl->children[ch]) {
return false;
}
pCrawl = pCrawl->children[ch];
}
return true;
}
private:
TrieNode* root;
};
// Your Trie object will be instantiated and called as such:
// Trie trie;
// trie.insert("somestring");
// trie.search("key");