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splay.cpp
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// source: Geeksforgeeks
// An AVL tree node
struct node {
int key;
struct node *left, *right;
};
/* Helper function that allocates a new node with the given key and
NULL left and right pointers. */
struct node* newNode(int key) {
struct node* node = (struct node*)malloc(sizeof(struct node));
node->key = key;
node->left = node->right = NULL;
return (node);
}
// A utility function to right rotate subtree rooted with y
// See the diagram given above.
struct node *rightRotate(struct node *x) {
struct node *y = x->left;
x->left = y->right;
y->right = x;
return y;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
struct node *leftRotate(struct node *x) {
struct node *y = x->right;
x->right = y->left;
y->left = x;
return y;
}
// This function brings the key at root if key is present in tree.
// If key is not present, then it brings the last accessed item at
// root. This function modifies the tree and returns the new root
struct node *splay(struct node *root, int key) {
// Base cases: root is NULL or key is present at root
if (root == NULL or root->key == key)
return root;
// Key lies in left subtree
if (root->key > key) {
// Key is not in tree, we are done
if (root->left == NULL) return root;
// Zig-Zig (Left Left)
if (root->left->key > key) {
// First recursively bring the key as root of left-left
root->left->left = splay(root->left->left, key);
// Do first rotation for root, second rotation is done after else
root = rightRotate(root);
} else if (root->left->key < key) { // Zig-Zag (Left Right)
// First recursively bring the key as root of left-right
root->left->right = splay(root->left->right, key);
// Do first rotation for root->left
if (root->left->right != NULL)
root->left = leftRotate(root->left);
}
// Do second rotation for root
return (root->left == NULL)? root: rightRotate(root);
} else { // Key lies in right subtree
// Key is not in tree, we are done
if (root->right == NULL) return root;
// Zag-Zig (Right Left)
if (root->right->key > key) {
// Bring the key as root of right-left
root->right->left = splay(root->right->left, key);
// Do first rotation for root->right
if (root->right->left != NULL)
root->right = rightRotate(root->right);
} else if (root->right->key < key) { // Zag-Zag (Right Right)
// Bring the key as root of right-right and do first rotation
root->right->right = splay(root->right->right, key);
root = leftRotate(root);
}
// Do second rotation for root
return (root->right == NULL)? root: leftRotate(root);
}
}
// The search function for Splay tree. Note that this function
// returns the new root of Splay Tree. If key is present in tree
// then, it is moved to root.
struct node *search(struct node *root, int key) {
return splay(root, key);
}
// A utility function to print preorder traversal of the tree.
// The function also prints height of every node
void preOrder(struct node *root) {
if (root != NULL) {
printf("%d ", root->key);
preOrder(root->left);
preOrder(root->right);
}
}
/* Driver program to test above function*/
int main() {
struct node *root = newNode(100);
root->left = newNode(50);
root->right = newNode(200);
root->left->left = newNode(40);
root->left->left->left = newNode(30);
root->left->left->left->left = newNode(20);
root = search(root, 20);
preOrder(root);
return 0;
}