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server_start.c
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server_start.c
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/*
Task Spooler - a task queue system for the unix user
Copyright (C) 2007-2009 Lluís Batlle i Rossell
Please find the license in the provided COPYING file.
*/
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <signal.h>
#include "main.h"
int server_socket;
static char *socket_path;
static int should_check_owner = 0;
static int fork_server();
void create_socket_path(char **path) {
char *tmpdir;
char userid[20];
int size;
/* As a priority, TS_SOCKET mandates over the path creation */
*path = getenv("TS_SOCKET");
if (*path != 0) {
/* We need this in our memory, for forks and future 'free'. */
size = strlen(*path) + 1;
*path = (char *) malloc(size);
strcpy(*path, getenv("TS_SOCKET"));
/* We don't want to check ownership of the socket here,
* as the user may have thought of some shared queue */
should_check_owner = 0;
return;
}
/* ... if the $TS_SOCKET doesn't exist ... */
/* Create the path */
tmpdir = getenv("TMPDIR");
if (tmpdir == NULL)
tmpdir = "/tmp";
sprintf(userid, "%u", (unsigned int) getuid());
/* Calculate the size */
size = strlen(tmpdir) + strlen("/socket-ts.") + strlen(userid) + 1;
/* Freed after preparing the socket address */
*path = (char *) malloc(size);
sprintf(*path, "%s/socket-ts.%s", tmpdir, userid);
should_check_owner = 1;
}
int try_connect(int s) {
struct sockaddr_un addr;
int res;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, socket_path);
res = connect(s, (struct sockaddr *) &addr, sizeof(addr));
return res;
}
static void
try_check_ownership() {
int res;
struct stat socketstat;
if (!should_check_owner)
return;
res = stat(socket_path, &socketstat);
if (res != 0)
error("Cannot state the socket %s.", socket_path);
if (socketstat.st_uid != getuid())
error("The uid %i does not own the socket %s.", getuid(), socket_path);
}
void wait_server_up(int fd) {
char a;
read(fd, &a, 1);
close(fd);
}
/* Returns the fd where to wait for the parent notification */
static int fork_server() {
int pid;
int p[2];
/* !!! stdin/stdout */
pipe(p);
pid = fork();
switch (pid) {
case 0: /* Child */
close(p[0]);
close(server_socket);
/* Close all std handles for the server */
close(0);
close(1);
close(2);
setsid();
server_main(p[1], socket_path);
exit(0);
break;
case -1: /* Error */
return -1;
default: /* Parent */
close(p[1]);
}
/* Return the read fd */
return p[0];
}
void notify_parent(int fd) {
char a = 'a';
write(fd, &a, 1);
close(fd);
}
int ensure_server_up() {
int res;
int notify_fd;
server_socket = socket(AF_UNIX, SOCK_STREAM, 0);
if (server_socket == -1)
error("getting the server socket");
create_socket_path(&socket_path);
res = try_connect(server_socket);
/* Good connection */
if (res == 0) {
try_check_ownership();
free(socket_path);
return 1;
}
/* If error other than "No one listens on the other end"... */
if (!(errno == ENOENT || errno == ECONNREFUSED))
error("c: cannot connect to the server");
if (errno == ECONNREFUSED)
unlink(socket_path);
/* Try starting the server */
notify_fd = fork_server();
wait_server_up(notify_fd);
res = try_connect(server_socket);
/* The second time didn't work. Abort. */
if (res == -1) {
fprintf(stderr, "The server didn't come up.\n");
exit(-1);
}
free(socket_path);
/* Good connection on the second time */
return 1;
}