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Grimora Mod

  • A giant Mod made by xXxStoner420BongMasterxXx and Arackulele, that builds upon the finale with Grimora's chessboard.

  • Note from BongMaster 2022-04-30

    • Due to the toxicity/negativity of the GrimoraMod server in regards to really any discussion that might be taking place, I'm going to be taking a hiatus from working on the mod.
    • I personally have been private messaged from 6 different members in the server about ideas being not only shutdown, but aggressively attacked from other members in the server as well. I wanted to work on this mod as it was a great idea and to extend the Scrybe of the Dead even further, not deal with people who are unable to have a decent idea discussion or have no idea how to give constructive criticism.
  • MOST IMPORTANT: !!!YOU WILL ENCOUNTER BUGS!!!

  • BEWARE:

    • THIS WILL UNLOCK CERTAIN STORY EVENTS IN ORDER FOR THE MOD TO WORK, WHICH ALSO MEANS UNLOCKING CERTAIN ACHIEVEMENTS!
    • In the event you are starting from a brand new save, this mod will unlock all learned abilities, mechanics, and cards and some Story Events like the first tutorial battle, Bones, and a few others in order for this mod to work.
    • I suggest restarting your game at least once if you haven't actually gotten to the finale.
  • If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8

Reporting Issues

Icon Definitions

  • Bugfix Bugfix. Self-explanatory.

  • Feature Feature. Newly added implementations or other enhancements.

  • Refactor Refactor. Anything that changes/modifies existing logic. Not necessarily a bugfix.

Known Issues

Haunter sigils can be seen through cards in hand

  • Currently investigating, although I'm not quite sure where the issue exactly lies. Tried messing around with the layer ordering and that didn't seem to fix the issue.

A card with Area of Effect Strike, Tri Strike, and Sniper sigils only allows 3 attacks

  • Believe it or not, this is how the vanilla game code for the Sniper sigil is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.

Current save file is already at the finale with Grimora

  • Make a backup of your save, then delete your current save. Having your current save already at the finale seems to break the mod.

Update Notes

2.8.81

  • If you happen to encounter any further bugs, you may have to delete your ModdedSaveFile.gwsave file in your Inscryption directory. This is in the same directory as your main save file, SaveFile.gwsave

  • Bugfix Fixed issue with choosing a card causing a softlock. Apparently you can't use .Any() on the override choices.

2.8.8

  • Bugfix Potentially fixed issue with current save file already being at the Grimora finale.

    • Thanks to the work already done by divisionbyzorro#2868 with the P03 Mod, I was able to borrow and tweak accordingly a lot of the code related to save file handling.
    • Still expect bugs because it is not perfect.
  • Feature Initial beta for Ascension Mode! EXPECT A LOT OF BUGS!

    • Challenge skull art courtesy of Bt Y#0895.
    • No Bones: You no longer gain the extra bones after defeating bosses.
    • Kaycee's Kerfuffle: The fourth turn of every battle, all your cards will are Frozen Away.
    • Sawyer's Showdown: Lose 1 bone every 3 turns.
    • Royal's Revenge: Every third card you play gains the Lit Fuse sigil.
  • Refactor The last Skeleton in your side deck pile now has 2 attack instead of 1.

Ability Changes

  • Bugfix Latch related abilities can no longer choose cards with 5 abilities as targets.

  • Bugfix Chaos Strike description updated: [creature] will strike the opposing slots to the left, right, and center of it randomly, up to 3 times.

  • Bugfix Skin Crawler can no longer go under other cards with Skin Crawler.

  • Bugfix Marrow Sucker can now only be activated if the card is not at max health.

  • Bugfix Marrow Sucker now correctly shows up in Rulebook.

  • Bugfix Malnourishment will now correctly cause the card having the sigil to die if the health reaches zero.

  • Bugfix Sea Shanty will now only buff Skeletons on the owner's side of the board, and not all Skeletons.

  • Refactor Malnourishment no longer appears in the chair.

  • Refactor Blood Guzzler is no longer possible to get on zero attack cards in the Electric Chair.

  • Refactor Updated rulebook descriptions of Power Dice and Marrow Sucker so that it better indicates what it actually does.

Card Changes

  • Bugfix Fixed Spectrabbits sigils not showing when drawn from Fecundity.

  • Feature Added Ourobones card. 1/1 2 Bone cost with Brittle.

  • Refactor Spectrabbits sigils will no longer stack.

    • This is to fix the issue with getting Fecundity and Sentry on the rabbits to the point where you end up one-shotting everything.
  • Refactor Multiple card descriptions updated per Mr. Etc.#3925.

  • Refactor Vampire attack nerfed from 3 to 2. Bone cost buffed from 6 to 5.

  • Refactor Giant attack buffed from 2 to 3.

  • Refactor Ripper bone cost buffed from 9 to 6.

  • Refactor Jikininki attack buffed from 0 to 1. Energy cost nerfed from 4 to 6.

2.8.7

  • Bugfix Fixed issue when assets don't load fast enough on slow hard drives, causing exceptions when entering the game.

  • Bugfix Added check to only replace the bomb object from Explode On Death when it's Grimora's finale.

  • Feature Cards can now have 5 abilities!

    • The sigil icons have now also been resized and repositioned slightly to better fit on the cards.
  • Refactor Multiple refactors to handle new API 2.2 updates.

  • Refactor Added KMod code logic for regular and rare card choices.

  • Refactor Cursor interaction disabled at beginning of Electric Chair intro so you can't break the intro sequence...

  • Refactor Added custom animation controller for playing specific animations and better overall control for card animations instead of using patches.

Bosses

Grimora
  • Bugfix Fixed Twin Giants and Bonelord playing attack animation after dying.

  • Bugfix Fixed softlock with Twin Giants and Bonelord if their attack animations don't finish playing before another card attacks.

  • Refactor Now using ModifyQueuedCard and ModifySpawnedCard methods instead of patches when spawning cards.

Ability Changes

  • Bugfix Fixed Blood Guzzler and Malnourishment causing a softlock if the card dies from Sharp Quills or other means before the attack sequence finishes.

  • Feature Skeletons Within: Once [creature] is struck, draw a card from your Skeleton pile.. Art courtesy of Bt Y#0895.

  • Refactor Alternating Strike icon will now flip if on the opponent side.

  • Refactor Moved logic for enraging a Twin Giant to be inside the Giant Strike sigil instead of Grimora's battle sequence.

Card Changes

  • Bugfix Fixed Skin Crawler cards not being destroyed correctly during Royal's fight after swaying.

  • Feature Hellhand is actually usable now!

Full Credits

Misc

  • Akisephila (Addie Brahem) for the Soundtrack

  • Cactus (cactus#0003) for making the official Trailer

  • Arackulele for Balancing, polish, and other miscellanious things

  • JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.

Code

  • JulianMods (xXxStoner420BongMasterxXx) for being the Main Developer

  • Arackulele for additional programming

Artists

  • LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork

  • Bt Y#0895 for currently working on artwork for the mod

  • Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art

  • Arackulele for additional Card art

  • Lich Underling (Lich underling#7678) for additional Card Art

  • Blind, the Bound Demon (Blind, the Bound Demon#6475) for Gameplay footage

3D Models

  • Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc

  • Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models

  • Draconis17#3692 for the new energy cells game object.

Dialogue

  • Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue

  • Bob the Nerd (BobTheNerd10#2164) for some dialogue

  • Spooky Pig (Mr. Etc.#3925) for event dialogue

  • Arackulele, for the original Dialogue

  • JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue

Additional Credits

  • The people of the Grimora Mod Discord Server, for Ideas , voting on features and being awesome