-
Notifications
You must be signed in to change notification settings - Fork 530
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
iOS compile fails #43
Comments
The example project's Unity editor scripts are not updated yet in the example (there is already a PR for that #42). |
Ok, will give it a try. |
The above error is gone, but I do get the following now:
|
Great, have you tried to use it on a real device as well? (I had troubles with the simulator) |
Same issue |
What issues are you guys having. I am now available. Free from alot of projects :) |
I get a similar error when compiling.
|
I am having the same issue i have it connected to a device, any solution for this ..?
|
Hi reinkepatrick Were you able to have a successful xcode build or are you having any issues when you try just building it from the workspace not using flutter run ..? |
@sandrush73 Sadly not, I stopped trying. |
@reinkepatrick can you check if you are getting this error when you try to build from the workspace, if you are still on it ...! Error Showing All Errors Only |
@sandrush73 I had the same error before, do you use Unity 2019.3? |
Yes and my xcode Version 11.0 (11A420a) |
Did you use |
Yes i did initially i had some issue with manifest and podfile.lock but when i updated my pods i had them cleared Flutter Doctor `-MacBook-Pro:example arpitasaxena$ flutter doctor [!] Android toolchain - develop for Android devices (Android SDK version 29.0.2) ! Doctor found issues in 2 categories.` |
Then I'm afraid I can't help you. Sorry. I think I just set up the project anew. |
when you are creating a unity export do u have below files in your assets by chance UnityMessageManager.cs |
I deleted |
ya i did the same too if not i was getting missing Unity/UnityFramework.h missing when i build |
You added |
yep i did and also tried using custom config flie like this `// HEADER_SEARCH_PATHS = LIBRARY_SEARCH_PATHS = // If using .net 4.0 in Unity, append -DNET_4_0 to OTHER_CFLAGS OTHER_LDFLAGS = CLANG_CXX_LANGUAGE_STANDARD = c++0x; ENABLE_BITCODE = NO; DEAD_CODE_STRIPPING = YES; |
I never used a custom config. |
any change to runner configuration ..? |
No |
@reinkepatrick are you still working on this by chance .? |
@sandrush73 no I stopped trying. |
can you check if you have UnityFramework within your pod> Framework folder |
I've already deleted the project, I'm sorry. |
@reinkepatrick, i did solve it by adding
|
Hi @rafbanaan, @reinkepatrick , can you test it again after PR #61 is merged? I updated the samples and also did some fixes in the unity export script. |
@reinkepatrick @rafbanaan the PR from @krispypen has been merged and release |
When I compile the code I receive the following error:
My edited files are as follows:
Runner-Bridging-Header.h
AppDelegate.swift
The text was updated successfully, but these errors were encountered: