This project is currently unmaintained.
Master | Develop |
---|---|
A swiss-army-knife for all emoji, in Javascript. Used by Gitter and Mapbox.
The emoji keywords are as described by emoji-cheat-sheet.com.
Go to this project's GitHub pages to see the code in action.
- Fast
- Awesome
- Converts emoticons like
:) :( :'(
- Allows customisation of processed emoji
- Multiple modes;
img
, sprites and data-URI - Available on a CDN (gasp)
- Includes a sample
.htaccess
file for caching Javascript and CSS - Switchable emoji sets (SOON!)
- Made from unicorn blood
Care about old browsers compatibility? Use https://github.com/es-shims/es5-shim
emojify.js is now available on cdnjs - https://cdnjs.com/libraries/emojify.js
Add this to the rest of your stylesheet imports:
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/emojify.js/1.1.0/css/basic/emojify.min.css" />
Then add this to your Javascript code:
<script src="//cdnjs.cloudflare.com/ajax/libs/emojify.js/1.1.0/js/emojify.min.js"></script>
bower install emojify.js --save
npm install emojify.js --save
This works in the browser and on Node
object
- Optional JSON object with any of the following attributes:
Option | Default | Description |
---|---|---|
blacklist.elements |
['script', 'textarea', 'a', 'pre', 'code'] |
An array of elements you don't want emojified |
blacklist.classes |
['no-emojify'] |
An array of classes you don't want emojified |
mode |
img |
By default, emojify will output an img with a src attribute for each emoji found. But if mode is set to sprite or data-uri , then span s with classes are outputted. Don't forget to include the appropriate CSS for your choice though, see the /dist directory. |
tag_type |
null |
When set, emojify uses this element with the class emoji emoji-#{emojiname} instead of an img with a src attribute. Example valid values: div , span . This takes precedence over the mode option. Note: if you're not using img s, .emoji-+1 isn't a valid class, so .emoji-plus1 is used instead. |
only_crawl_id |
null |
[DEPRECATED] Restricts searching for emojis to a specified element & it's children. If null, and no object is passed to run() , document.body is used |
img_dir |
'images/emoji' |
Defines the path to the emoji images |
ignore_emoticons |
false |
If true , only convert emoji like :smile: and ignore emoticons like :) |
emojify.setConfig({tag_type : 'div'});
This works in the browser and Node
element
- Optional HTML element to restrict the emojification to.replacer
- Optional Function to override emoji replacement behaviour with your own. The function will receive two arguments, the emoji pattern found (emoji
), and the emoji name (name
). In the case of emoticons, for example,emoji = ':)'
andname = 'smile'
. Your function must return a HTMLElement.
emojify.run();
// OR
emojify.run(document.getElementById('my-element'))
// OR
emojify.run(null, function(emoji, emojiName){
var span = document.createElement('span');
span.className = 'emoji emoji-' + emojiName;
span.innerHTML = emoji + ' replaced';
return span;
});
Requires you to have jsdom installed:
npm i jsdom --save
var jsdom = require('jsdom')
jsdom.env({
html: "<p><code>jhhh</code><em>:)</em></p>",
done: function(errors, window) {
emojify.run(window.document.body)
}
});
This works in the browser and on Node
string
- String to emojifycallback
- Optional callback function to output emoji with
By default, emojify.js uses the internal function defaultReplacer()
to replace emoji. You can override this behaviour by supplying your own callback function.
Your callback function will receive two arguments, the emoji pattern found (emoji
), and the emoji name (name
). In the case of emoticons, for example, emoji = ':)'
and name = 'smile'
.
The context in which your replacer function is run will have the config available. So you can access properties such as img_dir
at this.config.img_dir
.
emojify.replace('I am happy :)');
// OR
replacer = function(emoji, name) {
// Customise output here
return emojifiedString;
}
emojify.replace('I am happy :)', replacer);
Please read CONTRIBUTING.md.
Please read LICENSE.md. For image attributions, please read LICENSE-IMAGES.md