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dialogue.c
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dialogue.c
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/**
* @file dialogue.c
* @author Justin C. Kibell ([email protected])
* @brief Manages the dialogue for XBoing including taking user input
* @version 1.1.1.1
* @date 16 Dec 1994
*
* @copyright Copyright (c) 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* Manages the dialogue process and draws and redraws dialogue to the screen to match certain parameters
*/
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: dialogue.c,v 1.1.1.1 1994/12/16 01:36:43 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/dialogue.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:43 $
*
* $Log: dialogue.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:43 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
//#include <X11/Xlib.h> //Replace this with RayLib
//#include <X11/Xutil.h> //Replace this with RayLib
//#include <X11/Xos.h> //Replace this with RayLib
//#include <X11/keysym.h> //Replace this with RayLib
//#include <xpm.h>
#include "error.h"
#include "level.h"
#include "init.h"
#include "sfx.h"
#include "audio.h"
#include "stage.h"
#include "intro.h"
#include "main.h"
#include "misc.h"
#include "bitmaps/floppy.xpm"
#include "bitmaps/question.xpm"
#include "bitmaps/text.xpm"
#include "dialogue.h"
/*
* Internal macro definitions:
*/
/*
* Internal type declarations:
*/
static void redrawCurrentInput(Display *display);
static void handleDialogueEventLoop(Display *display);
/*
* Internal variable declarations:
*/
enum DialogueStates dialogueState;
int dialogueType, validation;
char theMessage[80];
char currentInput[1024];
Pixmap question, questionM;
Pixmap floppy, floppyM;
Pixmap text, textM;
/**
* @brief Sets the Pixmap files for the dialogue for xboing
*
* @param Display display X11 system display
* @param Window window X11 ID for window
* @pre Need to have X11 system
* @post The pixmap files for the dialogue have been initialized
*
* @todo Need to rewrite code so that it no longer relies on X11 system
*
*/
void InitialiseDialoguePixmaps(Display *display, Window window,
Colormap colormap)
{
XpmAttributes attributes;
int XpmErrorStatus;
attributes.valuemask = XpmColormap;
attributes.colormap = colormap;
/* Create the playfield background pixmaps */
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
floppy_xpm, &floppy, &floppyM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(floppy)");
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
question_xpm, &question, &questionM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(question)");
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
text_xpm, &text, &textM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(text)");
}
/**
* @brief Frees memory used by dialogue pixmap files
*
* @param Display display X11 display
*
* @todo Remove reliance on X11 system
*
*/
void FreeDialoguePixmaps(Display *display)
{
/* Free all the Dialogue Pixmaps */
if (floppy) XFreePixmap(display, floppy);
if (floppyM) XFreePixmap(display, floppyM);
if (question) XFreePixmap(display, question);
if (questionM) XFreePixmap(display, questionM);
if (text) XFreePixmap(display, text);
if (textM) XFreePixmap(display, textM);
}
/**
* @brief Takes a user's input message for dialogue
*
* @param Display display X11 display
* @param char message The user's input message
* @param int type The type of dialogue
* @param int entryValidation User's entry confirmation
*
* @todo remove reliance on X11 systems
*
*/
char *UserInputDialogueMessage(Display *display, char *message, int type,
int entryValidation)
{
/* Change the message for the dialogue */
strcpy(theMessage, message);
dialogueState = DIALOGUE_MAP;
oldMode = mode;
dialogueType = type;
validation = entryValidation;
mode = MODE_DIALOGUE;
/* Null the current input string */
strcpy(currentInput, "");
handleDialogueEventLoop(display);
DEBUG("UserInputDialogueMessage() returning input value.");
return (currentInput);
}
/**
* @brief Draw the input dialogue for the user
*
* @param Display display X11 display
*
* @todo remove reliance on X11 system
*
*/
static void ShowUserInputDialogue(Display *display)
{
int dw = DIALOGUE_WIDTH;
XMapWindow(display, inputWindow);
/* Change the background to a pattern */
DrawStageBackground(display, inputWindow, BACKGROUND_1, True);
XSetWindowBorder(display, inputWindow, red);
/* Draw the message string */
DrawShadowCentredText(display, inputWindow, textFont,
theMessage, 10, green, dw);
DEBUG("ShowUserInputDialogue() setting icon for dialogue.");
/**
*
* @todo Impliment the C Boolean Library
*
*/
switch (dialogueType)
{
case DISK_ICON:
RenderShape(display, inputWindow,
floppy, floppyM, 2, 4, 32, 32, False);
break;
case TEXT_ICON:
RenderShape(display, inputWindow,
text, textM, 2, 4, 32, 32, False);
break;
}
DrawLine(display, inputWindow, 10, 45, dw - 10, 45, white, 2);
redrawCurrentInput(display);
DEBUG("ShowUserInputDialogue() mapping dialogue now.");
/*XMapWindow(display, inputWindow);*/
XFlush(display);
DEBUG("ShowUserInputDialogue() mapping complete.");
}
/**
* @brief Removes user's input dialogue
*
* @param Display display X11 display
*
* @todo remove reliance on X11 system
*
*/
static void RemoveUserInputDialogue(Display *display)
{
while (WindowFadeEffect(display, inputWindow,
DIALOGUE_WIDTH, DIALOGUE_HEIGHT));
DEBUG("RemoveUserInputDialogue() unmapping dialogue.");
/* Unmap the user input dialogue */
XUnmapWindow(display, inputWindow);
XFlush(display);
}
/**
* @brief Processes dialogue and carries out different functions in different situations
*
* @param Display display X11 display
*
* @todo Remove reliance on X11 system
*
*/
void ProcessDialogue(Display *display)
{
/* The states within the dialogue mode */
switch (dialogueState)
{
case DIALOGUE_MAP:
ShowUserInputDialogue(display);
dialogueState = DIALOGUE_TEXT;
break;
case DIALOGUE_UNMAP:
RemoveUserInputDialogue(display);
dialogueState = DIALOGUE_FINISHED;
mode = oldMode;
break;
case DIALOGUE_TEXT:
break;
case DIALOGUE_FINISHED:
break;
default:
break;
}
}
/**
* @brief Redraws current input with new parameters
*
* @param Display display X11 display
*
* @todo remove X11 system
*
*/
static void redrawCurrentInput(Display *display)
{
/**
*
* @todo: Improve readability of this code
* @todo: Reference the constant ints, possibly make them const vars
*
*/
XClearArea(display, inputWindow, 0, 50, DIALOGUE_WIDTH, 50, False);
if (strlen(currentInput) > 0)
DrawShadowCentredText(display, inputWindow, textFont, currentInput,
70, yellow, DIALOGUE_WIDTH);
else
RenderShape(display, inputWindow, question, questionM,
(DIALOGUE_WIDTH / 2) - 16, 70,
32, 32, False);
}
/**
* @brief Checks what keys are bein entered such as spacebar. The function will play sound based on certain actions.
*
* @param Display display X11 display
* @param KeySym keysym The key being entered
* @param char str The user input
*
* @todo Remove reliance on X11
* @todo Choose new sound libraries
*
*/
static void validateDialogueKeys(Display *display, KeySym keysym, char *str)
{
/* Check the type of keyboard input needed */
switch (validation)
{
case TEXT_ENTRY_ONLY: /* Strictly text only */
if (keysym < XK_space || keysym > XK_z)
return;
break;
case YES_NO_ENTRY: /* Strictly text Yy/Nn only */
if (keysym != XK_y && keysym != XK_Y
&& keysym != XK_n && keysym != XK_N)
return;
break;
case NUMERIC_ENTRY_ONLY: /* Strictly numbers only */
if (keysym < XK_0 || keysym > XK_9)
return;
break;
case ALL_ENTRY: /* Anything goes */
if (keysym < XK_space || keysym > XK_asciitilde)
return;
break;
}
/* Check the width of the text is not out of bounds */
if (XTextWidth(textFont, currentInput, strlen(currentInput))
< (DIALOGUE_WIDTH - 20))
{
if (validation == YES_NO_ENTRY)
{
if (strlen(currentInput) == 0)
{
/* Now add that key to the input string */
strncat(currentInput, str, 1);
redrawCurrentInput(display);
}
}
else
{
/* Now add that key to the input string */
strncat(currentInput, str, 1);
redrawCurrentInput(display);
}
/* Play a bit of sound */
if (noSound == False) playSoundFile("click", 70);
}
else
{
/* Play a bit of sound */
if (noSound == False) playSoundFile("tone", 40);
}
}
/**
* @brief Checks what symbol is being pressed and carries out an action based on that
*
* @param Display display X11 display
* @param XEvent event The symbil that has been pressed
*
* @todo Remove reliance on X11 system
*
*/
void handleDialogueKeys(Display *display, XEvent event)
{
char *str;
int len;
KeySym keysym;
int count;
XComposeStatus compose;
/* Obtain a small buffer */
str = (char *) malloc(5 * sizeof(char));
/* Lookup a keysym using the event key */
count = XLookupString(&event.xkey, str, 1, &keysym, &compose);
/* Switch on the keysym */
switch (keysym)
{
case XK_Escape:
dialogueState = DIALOGUE_UNMAP;
break;
case XK_Return:
dialogueState = DIALOGUE_UNMAP;
break;
case XK_Delete:
case XK_BackSpace:
len = strlen(currentInput);
if (len > 0)
{
/* Backspace the text */
currentInput[len-1] = '\0';
redrawCurrentInput(display);
/* Play a bit of sound */
if (noSound == False) playSoundFile("key", 70);
}
break;
default:
validateDialogueKeys(display, keysym, str);
break;
}
/* Free the temp string */
free(str);
}
/**
* @brief Manages the dialogue event loop. It deals with one event then moves on to another.
*
* @param Display display X11 display
*
* @todo remove reliance on X11
*
*/
static void handleDialogueEventLoop(Display *display)
{
XEvent event;
int pending;
pending = 0;
ProcessDialogue(display);
XFlush(display);
XNextEvent(display, &event);
/* Now handle all valid dialogue entry events */
while (dialogueState != DIALOGUE_FINISHED)
{
/* handle and audio device events if supported */
audioDeviceEvents();
/* Wait here for an event and then get the number waiting */
XPeekEvent(display, &event);
pending = XPending(display);
/* Handle any events pending */
while (pending > 0)
{
/* Get the next X event thanks */
XNextEvent(display, &event);
switch(event.type)
{
case KeyPress:
handleDialogueKeys(display, event);
break;
case Expose:
break;
default:
break;
}
/* Decrement the number of pending events */
pending--;
}
ProcessDialogue(display);
}
}