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config.lua
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---------------------------------------------
-- oUF_Diablo
---------------------------------------------
-- A Diablo themed unitframe layout for oUF 1.6.x
-- Galaxy - 2016
<<<<<<< HEAD
-- Version 1.5.4
=======
<<<<<<< HEAD
-- Version 1.5.4
=======
-- Version 1.5.3
>>>>>>> origin/master
>>>>>>> origin/master
---------------------------------------------
--get the addon namespace
local addon, ns = ...
--object container
local cfg = {}
ns.cfg = cfg
---------------------------------------------
-- // CONFIG // --
---------------------------------------------
----------------------------------------
-- colorswitcher define your color for healthbars here
----------------------------------------
--color is in RGB (red (r), green (g), blue (b), alpha (a)), values are from 0 (dark color) to 1 (bright color). 1,1,1 = white / 0,0,0 = black / 1,0,0 = red etc
cfg.colorswitcher = {
bright = { r = 1, g = 0, b = 0, a = 1, }, -- the bright color
dark = { r = 1, g = 0, b = 0, a = 0.1, }, -- the dark color
classcolored = true, -- true -> override the bright color with the unit specific color (class, faction, happiness, threat), if false uses the predefined color
useBrightForeground = true, -- true -> use bright color in foreground and dark color in background
-- false -> use dark color in foreground and bright color in background
threatColored = true, -- true/false -> enable threat coloring of the health plate for raidframes
}
--frames have a new highlight that fades on hp loss, if that is still not enough you can adjust a multiplier here
cfg.highlightMultiplier = 0 --range 0-1
----------------------------------------
--units
----------------------------------------
cfg.units = {
-- PLAYER
player = {
show = true,
size = 150,
scale = 1,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -300, y = -9 },
health = {
frequentUpdates = true,
smooth = true,
},
power = {
frequentUpdates = true,
smooth = true,
},
absorb = {
show = true,
smooth = true,
},
healprediction = { --WIP
show = false,
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
},
icons = {
pvp = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = -95, y = 42 }, --position in relation to self object
},
combat = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = 0, y = 86 }, --position in relation to self object
},
resting = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = -72, y = 60 }, --position in relation to self object
},
},
castbar = {
show = true,
TextSize = 11,
hideDefault = true, --if you hide the oUF_Diablo castbar, should the Blizzard castbar be shown?
latency = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2",
scale = 1/1, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
color = {
bar = { r = 1, g = 0.7, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
},
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 180.5 },
},
soulshards = { --class bar WARLOCK / AFFLICTION
show = true,
scale = 0.40,
color = {r = 200/255, g = 0/255, b = 255/255, },
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 650 },
combat = { --fade the bar in/out in combat/out of combat
enable = false,
fadeIn = {time = 0.4, alpha = 1},
fadeOut = {time = 0.3, alpha = 0.2},
},
},
holypower = { --class bar PALADIN
show = true,
scale = 0.40,
color = {r = 200/255, g = 135/255, b = 190/255, },
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 650 },
combat = { --fade the bar in/out in combat/out of combat
enable = false,
fadeIn = {time = 0.4, alpha = 1},
fadeOut = {time = 0.3, alpha = 0.2},
},
},
harmony = { --class bar MONK
show = true,
scale = 0.40,
color = {r = 41/255, g = 209/255, b = 157/255, },
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 650 },
combat = { --fade the bar in/out in combat/out of combat
enable = false,
fadeIn = {time = 0.4, alpha = 1},
fadeOut = {time = 0.3, alpha = 0.2},
},
},
runes = { --class bar DK
show = true,
scale = 0.40,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 650 },
combat = { --fade the bar in/out in combat/out of combat
enable = false,
fadeIn = {time = 0.4, alpha = 1},
fadeOut = {time = 0.3, alpha = 0.2},
},
},
combobar = {
show = true,
scale = 0.40,
color = {r = 0.9, g = 0.59, b = 0, },
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 650 },
combat = { --fade the bar in/out in combat/out of combat
enable = false,
fadeIn = {time = 0.4, alpha = 1},
fadeOut = {time = 0.3, alpha = 0.2},
},
},
altpower = {
show = false,
scale = 0.5,
color = {r = 1, g = 0, b = 1, },
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = 0 },
},
expbar = { --experience
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 10 },
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
scale = 1,
color = {r = 0.8, g = 0, b = 0.8, },
rested = {
color = {r = 1, g = 0.7, b = 0, },
},
},
repbar = { --reputation
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 10 },
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
scale = 1,
},
art = {
actionbarbackground = {
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 1, y = 0 },
scale = 1.2,
},
angel = {
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 315, y = 0 },
scale = 1,
},
demon = {
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -315, y = 0 },
scale = 1,
},
bottomline = {
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = -5 },
scale = 1,
},
},
portrait = {
pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -100, y = 0 },
size = 150,
show = false,
use3D = true,
},
},
-- TARGET
target = {
show = true,
scale = 1.5,
pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = -100 },
health = {
frequentUpdates = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_3",
tag = "[diablo:hpval]",
fontSize = 7,
point = "RIGHT",
x = 25,
y = 20,
},
healper = {
frequentUpdates = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_3",
tag = "[perphp]",
fontSize = 10,
point = "CENTER",
x = 0,
y = 0,
},
powper = {
frequentUpdates = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
tag = "[perpp]%",
fontSize = 7,
point = "CENTER",
x = 0,
y = -11,
},
power = {
frequentUpdates = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
tag = "[diablo:ppval]",
fontSize = 7,
point = "LEFT",
x = -20,
y = 20,
},
misc = {
classFontSize = 13,
NameFontSize = 16,
},
auras = {
show = true,
size = 15,
onlyShowPlayerBuffs = false,
showStealableBuffs = true,
onlyShowPlayerDebuffs = false,
showDebuffType = true,
desaturateDebuffs = false,
buffs = {
pos = { a1 = "BOTTOMLEFT", a2 = "TOPRIGHT", x = 0, y = -15 },
initialAnchor = "BOTTOMLEFT",
growthx = "RIGHT",
growthy = "UP",
},
debuffs = {
pos = { a1 = "TOPLEFT", a2 = "BOTTOMRIGHT", x = 0, y = 15 },
initialAnchor = "TOPLEFT",
growthx = "RIGHT",
growthy = "DOWN",
},
},
castbar = {
show = true,
TextSize = 11,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2",
scale = 1/1.5, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
color = {
bar = { r = 1, g = 0.7, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
shieldbar = { r = 0.5, g = 0.5, b = 0.5, a = 1, }, --the castbar color while target casting a shielded spell
shieldbg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, }, --the castbar background color while target casting a shielded spell
},
pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = -230 },
},
portrait = {
pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 100, y = 0 },
size = 150,
show = false,
use3D = true,
},
healprediction = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
maxoverflow = 1.00,
},
totalabsorb = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\absorb_statusbar_overlay",
color = {
bar = {r = 0.7, g = 1, b = 1, a = 0.9 },
},
},
},
--TARGETTARGET
targettarget = {
show = true,
scale = 1.3,
pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = -200, y = -120 },
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
healprediction = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
maxoverflow = 1.00,
},
},
--PET
pet = {
show = true,
scale = 0.85,
pos = { a1 = "RIGHT", a2 = "RIGHT", af = "UIParent", x = -30, y = -140 },
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
altpower = {
show = false,
scale = 0.5,
color = {r = 1, g = 0, b = 1, },
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = 0 },
},
portrait = {
show = true,
use3D = true,
},
castbar = {
show = false,
hideDefault = true, --if you hide the oUF_Diablo castbar, should the Blizzard castbar be shown?
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2",
scale = 1/0.85, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
color = {
bar = { r = 1, g = 0.7, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
},
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 490 },
},
totalabsorb = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\absorb_statusbar_overlay",
color = {
bar = {r = 0.7, g = 1, b = 1, a = 0.9 },
},
},
},
--FOCUS
focus = {
show = true,
scale = 0.85,
pos = { a1 = "RIGHT", a2 = "RIGHT", af = "UIParent", x = -30, y = 40 },
aurawatch = {
show = false,
size = 20,
},
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
showBuffs = true,
onlyShowPlayerBuffs = false,
showBuffType = false,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
portrait = {
show = true,
use3D = true,
},
castbar = {
show = true,
TextSize = 11,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2",
scale = 1/0.85, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
color = {
bar = { r = 1, g = 0.7, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
},
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 420 },
},
healprediction = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
maxoverflow = 1.00,
},
totalabsorb = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\absorb_statusbar_overlay",
color = {
bar = {r = 0.7, g = 1, b = 1, a = 0.9 },
},
},
},
--PETTARGET
pettarget = {
show = false,
scale = 0.85,
pos = { a1 = "LEFT", a2 = "LEFT", af = "UIParent", x = 140, y = -140 },
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
portrait = {
show = true,
use3D = true,
},
},
--FOCUSTARGET
focustarget = {
show = false,
scale = 0.85,
pos = { a1 = "LEFT", a2 = "LEFT", af = "UIParent", x = 140, y = 40 },
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
},
portrait = {
show = true,
use3D = true,
},
},
--PARTY
party = {
vertical = true,
show = true,
alpha = {
notinrange = 0.5,
},
scale = 1.1,
pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 35, y = -40 },
aurawatch = {
show = false,
size = 18,
},
auras = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = true,
showBuffs = true,
onlyShowPlayerBuffs = true,
showBuffType = true,
number = 12,
},
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]",
fontSize = 11,
point = "RIGHT",
x = -3,
y = 0,
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
misc = {
NameFontSize = 14
},
portrait = {
show = true,
use3D = true,
width = 100,
},
attributes = {
visibility = "custom [group:party,nogroup:raid] show;hide", --show this header in party
showPlayer = true, --make this true to show player in party
showSolo = false, --make this true to show while solo (only works if solo is in visiblity aswell
showParty = true, --make this true to show headerin party
showRaid = true, --show in raid
},
healprediction = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
maxoverflow = 1.00,
},
totalabsorb = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\absorb_statusbar_overlay",
color = {
bar = {r = 0.7, g = 1, b = 1, a = 0.9 },
},
},
},
--RAID
raid = {
show = true,
special = {
chains = false, --should the raidframe include the chain textures?
},
alpha = {
notinrange = 0.4,
},
scale = .98,
pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 5, y = -5 },
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:misshp]", --tag for the second line
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar",
},
aurawatch = {
show = true,
},
auras = {
--put every single spellid here that you want to be tracked, be it buff or debuff doesn't matter
--maximum number of icons displayed at a time = 1
--this is for important boss mechanics only, this is not for tracking healing HOTs etc
whitelist = {
--test
--6673,--test1, battle shout
--72968,--test2
--93805,--test3
32407,
--CATACLYSM RAIDS
86622,
--maloriak
92980, --ice bomb
77786, --red phase consuming flames
--chimaeron
89084 , --skull icon chimaeron <10k life
},
show = false,
disableCooldown = true,
showBuffType = false,
showDebuffType = false,
size = 12,
num = 5,
spacing = 3,
pos = { a1 = "CENTER", x = 0, y = -9},
},
attributes = {
visibility = "custom [group:raid] show; hide",
showPlayer = true, --make this true to show player in party
showSolo = false, --make this true to show while solo (only works if solo is in visiblity aswell
showParty = true, --make this true to show raid in party
showRaid = true, --show in raid
point = "TOP",
yOffset = 15,
xoffset = 0,
maxColumns = 4,
unitsPerColumn = 10,
columnSpacing = -20,
columnAnchorPoint = "LEFT",
},
healprediction = {
show = false,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
color = {
myself = {r = 0, g = 1, b = 0, a = 1 },
other = {r = 0, g = 1, b = 0, a = 0.7 },
},
maxoverflow = 1.05,
},
totalabsorb = {
show = true,
texture = "Interface\\AddOns\\oUF_Diablo\\media\\absorb_statusbar_overlay",
color = {
bar = {r = 0.7, g = 1, b = 1, a = 0.9 },
},
},
},
--BOSSFRAMES
boss = {
show = true,
scale = 1,
pos = { a1 = "TOP", a2 = "BOTTOM", af = "Minimap", x = 0, y = -80 },
health = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3",
tag = "[diablo:bosshp]%",
},
power = {
texture = "Interface\\AddOns\\oUF_Diablo\\media\\statusbar5",
tag = "[diablo:bosspp]",
},
},
}
----------------------------------------
-- frame movement
----------------------------------------
--setting this to false will use the default frame positions, true allows moving
cfg.framesUserplaced = true
--setting this to true will lock the frames in place, false unlocks them
cfg.framesLocked = true
----------------------------------------
-- player specific data
----------------------------------------
--player stuff
cfg.playername = UnitName("player")
cfg.playerclass = select(2,UnitClass("player"))
cfg.playercolor = RAID_CLASS_COLORS[cfg.playerclass]
cfg.playerspec = GetSpecialization()
----------------------------------------
-- other
----------------------------------------
cfg.powercolors = PowerBarColor
cfg.powercolors["MANA"] = { r = 0, g = 0.4, b = 1 }
--fix the oUF mana color
oUF.colors.power["MANA"] = {0, 0.4, 1}
--font
cfg.font = STANDARD_TEXT_FONT
--backdrop
cfg.backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
}