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We'll soon have different types of models (#5 , #14, etc) and the current structure of having all nine modules at the top level is starting to feel a little disorganized. I think it would be worth getting this organized before the weapon is started (#5).
@mcdenhoed, @theandrewdavis any thoughts on this? I'm unsure if the menu/ top level directory is necessary, but seemed to model how the game is currently structured.
The text was updated successfully, but these errors were encountered:
We'll soon have different types of models (#5 , #14, etc) and the current structure of having all nine modules at the top level is starting to feel a little disorganized. I think it would be worth getting this organized before the weapon is started (#5).
rocket
organizes its structure like:rust-belt
will be a little different because we have a menu that sits above our game.A rough sketch:
@mcdenhoed, @theandrewdavis any thoughts on this? I'm unsure if the
menu/
top level directory is necessary, but seemed to model how the game is currently structured.The text was updated successfully, but these errors were encountered: