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bimaru.py
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# bimaru.py: Template para implementação do projeto de Inteligência Artificial 2022/2023.
# Devem alterar as classes e funções neste ficheiro de acordo com as instruções do enunciado.
# Além das funções e classes já definidas, podem acrescentar outras que considerem pertinentes.
# Grupo 61:
# 99986 João Tiago
# 102663 Pedro Ribeiro
import sys
from sys import stdin
import numpy as np
from search import (
Problem,
Node,
depth_first_tree_search,
)
ROWS = 10
COLUMNS = 10
HORIZONTAL = True
VERTICAL = False
class Board:
"""Representação interna de um tabuleiro de Bimaru."""
def __init__(self):
self.board = None
self.rows= None
self.columns = None
self.remaining_boats = 10
self.remaining_four_boats = 1
self.remaining_three_boats = 2
self.remaining_two_boats = 3
self.remaining_one_boats = 4
self.hints = 0
self.all_hints = None
def new_duplicate_board(self):
duplicate_board = Board()
duplicate_board.board = np.copy(self.board)
duplicate_board.rows= np.copy(self.rows)
duplicate_board.columns = np.copy(self.columns)
duplicate_board.remaining_boats = self.remaining_boats
duplicate_board.remaining_four_boats = self.remaining_four_boats
duplicate_board.remaining_three_boats = self.remaining_three_boats
duplicate_board.remaining_two_boats = self.remaining_two_boats
duplicate_board.remaining_one_boats = self.remaining_one_boats
duplicate_board.hints = self.hints
duplicate_board.all_hints = self.all_hints
return duplicate_board
def get_value(self, row: int, col: int) -> str:
"""Devolve o valor na respetiva posição do tabuleiro."""
return self.board[row][col]
def adjacent_vertical_values(self, row: int, col: int) -> (str, str):
"""Devolve os valores imediatamente acima e abaixo,
respectivamente. (acima, abaixo)"""
if(row == 0):
return ('OUT', self.board[row+1][col])
elif(row == 9):
return (self.board[row-1][col], 'OUT')
return (self.board[row-1][col], self.board[row+1][col])
def adjacent_horizontal_values(self, row: int, col: int) -> (str, str):
"""Devolve os valores imediatamente à esquerda e à direita,
respectivamente. (esquerda, direita)"""
if(col == 0):
return ('OUT', self.board[row][col+1])
elif(col == 9):
return (self.board[row][col-1], 'OUT')
else:
return (self.board[row][col-1], self.board[row][col+1])
def print_board(self):
""""Imprime o tabuleiro de jogo."""
for hint in self.all_hints:
self.board[hint[0]][hint[1]] = hint[2]
for i in range(10):
for j in range(10):
if(self.board[i][j] == 'w'):
print('.', end='')
else:
print(self.board[i][j], end='')
print()
pass
@staticmethod
def parse_instance(self):
"""Lê o test do standard input (stdin) que é passado como argumento
e retorna uma instância da classe Board.
Por exemplo:
$ python3 bimaru.py < input_T01
> from sys import stdin
> line = stdin.readline().split()
"""
self.board = np.full((10, 10), '0')
self.rows= [0]*ROWS
self.columns = [0]*COLUMNS
self.all_hints = []
#read rows values
rows_raw = stdin.readline().split()
self.rows = np.array(rows_raw[1:], dtype=int)
for i in range(ROWS):
if (self.rows[i] == 0):
for j in range(COLUMNS):
self.board[i][j] = 'w'
#read columns values
columns_raw = stdin.readline().split()
self.columns = np.array(columns_raw[1:], dtype=int)
for i in range(COLUMNS):
if(self.columns[i] == 0):
for j in range(ROWS):
self.board[j][i] = 'w'
#read hints
hint_total = int(input())
self.hints = hint_total
for i in range(hint_total):
hint = input().split()
simbol = hint[3]
x = int(hint[1])
y = int(hint[2])
self.board[x][y] = simbol.lower()
self.all_hints.append((x, y, simbol))
if(simbol == 'W'):
self.hints -= 1
elif(simbol == 'M'):
self.fill_water_around_middle(x, y)
elif(simbol == 'C'):
self.rows[x] -= 1
self.columns[y] -= 1
self.remaining_boats -= 1
self.remaining_one_boats -= 1
self.hints -= 1
self.fill_water_around_circle(x, y)
if(self.columns[y] == 0):
for j in range(ROWS):
if(self.board[j][y] == '0'):
self.board[j][y] = 'w'
if(self.rows[x] == 0):
for j in range(COLUMNS):
if(self.board[x][j] == '0'):
self.board[x][j] = 'w'
elif(simbol == 'B'):
self.fill_water_around_bottom(x, y)
elif(simbol == 'T'):
self.fill_water_around_top(x, y)
elif(simbol == 'L'):
self.fill_water_around_left(x, y)
elif(simbol == 'R'):
self.fill_water_around_right(x, y)
pass
# FILLS WATER TILES ADJACENT TO SHIPS------------------------------
def fill_water_around_circle(self, row: int, col: int):
if(row + 1 < 10):
self.board[row+1][col] = 'w'
if(col + 1 < 10):
self.board[row+1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(col - 1 >= 0):
self.board[row+1][col-1] = 'w'
self.board[row][col-1] = 'w'
if(row - 1 >= 0):
self.board[row-1][col] = 'w'
if(col + 1 < 10):
self.board[row-1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(col - 1 >= 0):
self.board[row-1][col-1] = 'w'
self.board[row][col-1] = 'w'
def fill_water_around_middle(self, row: int, col: int):
if(row + 1 < 10 and col + 1 < 10):
self.board[row+1][col+1] = 'w'
if(row + 1 < 10 and col - 1 >= 0):
self.board[row+1][col-1] = 'w'
if(row - 1 >= 0 and col + 1 < 10):
self.board[row-1][col+1] = 'w'
if(row - 1 >= 0 and col - 1 >= 0):
self.board[row-1][col-1] = 'w'
def fill_water_around_top(self, row: int, col: int):
if(row + 1 < 10 and col + 1 < 10):
self.board[row+1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(col - 1 >= 0):
self.board[row+1][col-1] = 'w'
self.board[row][col-1] = 'w'
if(row - 1 >= 0):
self.board[row-1][col] = 'w'
if(col + 1 < 10):
self.board[row-1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(col - 1 >= 0):
self.board[row-1][col-1] = 'w'
self.board[row][col-1] = 'w'
def fill_water_around_bottom(self, row: int, col: int):
if(row + 1 < 10):
self.board[row+1][col] = 'w'
if(col + 1 < 10):
self.board[row+1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(col - 1 >= 0):
self.board[row+1][col-1] = 'w'
self.board[row][col-1] = 'w'
if(row - 1 >= 0 and col + 1 < 10):
self.board[row-1][col+1] = 'w'
self.board[row][col+1] = 'w'
if(row - 1 >= 0 and col - 1 >= 0):
self.board[row-1][col-1] = 'w'
self.board[row][col-1] = 'w'
def fill_water_around_right(self, row: int, col: int):
if(col + 1 < 10):
self.board[row][col+1] = 'w'
if(row + 1 < 10):
self.board[row+1][col+1] = 'w'
self.board[row+1][col] = 'w'
if(row - 1 >= 0):
self.board[row-1][col+1] = 'w'
self.board[row-1][col] = 'w'
if(col - 1 >= 0 and row + 1 < 10):
self.board[row+1][col-1] = 'w'
self.board[row+1][col] = 'w'
if(col - 1 >= 0 and row - 1 >= 0):
self.board[row-1][col-1] = 'w'
self.board[row-1][col] = 'w'
def fill_water_around_left(self, row: int, col: int):
if(col - 1 >= 0):
self.board[row][col-1] = 'w'
if(row + 1 < 10):
self.board[row+1][col-1] = 'w'
self.board[row+1][col] = 'w'
if(row - 1 >= 0):
self.board[row-1][col-1] = 'w'
self.board[row-1][col] = 'w'
if(col + 1 < 10 and row + 1 < 10):
self.board[row+1][col+1] = 'w'
self.board[row+1][col] = 'w'
if(col + 1 < 10 and row - 1 >= 0):
self.board[row-1][col+1] = 'w'
self.board[row-1][col] = 'w'
#---------------------------------------------------------------------
def place_four_boat(self, four_boat):
"""Recebe um barco de quatro e transforma-o numa ação."""
if (four_boat[4] == VERTICAL):
placement1 = ('t', four_boat[0])
placement2 = ('m', four_boat[1])
placement3 = ('m', four_boat[2])
placement4 = ('b', four_boat[3])
else:
placement1 = ('l', four_boat[0])
placement2 = ('m', four_boat[1])
placement3 = ('m', four_boat[2])
placement4 = ('r', four_boat[3])
return (placement1,placement2,placement3, placement4)
def place_three_boat(self, three_boat):
"""Recebe um barco de três e transforma-o numa ação."""
if (three_boat[3] == VERTICAL):
placement1 = ('t', three_boat[0])
placement2 = ('m', three_boat[1])
placement3 = ('b', three_boat[2])
else:
placement1 = ('l', three_boat[0])
placement2 = ('m', three_boat[1])
placement3 = ('r', three_boat[2])
return (placement1,placement2,placement3)
def place_two_boat(self, two_boat):
"""Recebe um barco de dois e transforma-o numa ação."""
if (two_boat[2] == VERTICAL):
placement1 = ('t', two_boat[0])
placement2 = ('b', two_boat[1])
else:
placement1 = ('l', two_boat[0])
placement2 = ('r', two_boat[1])
return (placement1, placement2)
def place_one_boat(self, one_boat):
"""Recebe um barco de um e transforma-o numa ação."""
placement1 = ('c', one_boat)
return (placement1,)
def fill_water_row(self , row):
"""Preenche com agua a respetiva linha do tabuleiro."""
for column in range(COLUMNS):
if (self.board[row][column] == '0'):
self.board[row][column] = 'w'
def fill_water_column(self , column):
""" Preenche com agua a respetiva coluna do board"""
for row in range(ROWS):
if (self.board[row][column] == '0'):
self.board[row][column] = 'w'
def place(self, placement):
"""Recebe um placement com um símbolo e uma posição -> Placement(simbolo,posição)
e coloca esse simbolo na respetiva posição do tabuleiro."""
x = placement[1][0]
y = placement[1][1]
simbol = placement[0]
# reduzir colunas e linhas
if(self.board[x][y] != '0'):
self.hints -= 1
self.rows[x] -= 1
self.columns[y] -= 1
self.board[x][y] = simbol
#preencher linhas e colunas que chegaram a 0
if (self.rows[x] == 0):
self.fill_water_row(x)
if (self.columns[y] == 0):
self.fill_water_column(y)
#preencher com agua a volta dos simbolos
if (simbol == 't'):
self.fill_water_around_top(x,y)
elif (simbol == 'b'):
self.fill_water_around_bottom(x,y)
elif (simbol == 'm'):
self.fill_water_around_middle(x,y)
elif (simbol == 'r'):
self.fill_water_around_right(x,y)
elif (simbol == 'l'):
self.fill_water_around_left(x ,y)
else:
self.fill_water_around_circle(x,y)
def four_boats_line(self, four_boats, row: int):
"""Procura numa linha(row) quatro posições seguidas para colocar um barco
e armazena-os no em four_boats."""
for column in range(COLUMNS-3):
if (self.columns[column+3] <= 0):
column += 3
continue
elif (self.columns[column+2] <= 0):
column += 2
continue
elif (self.columns[column+1] <= 0):
column += 1
continue
elif (self.columns[column] <= 0):
continue
elif (column+3 < 9 and self.board[row][column+4] != '0' and self.board[row][column+4] != 'w'):
column += 4
continue
elif (column > 0 and self.board[row][column-1] != '0' and self.board[row][column-1] != 'w'):
continue
elif self.board[row][column] == 'l' or self.board[row][column] == '0':
second_pos = self.board[row][column+1]
third_pos = self.board[row][column+2]
fourth_pos = self.board[row][column+3]
if ((second_pos == 'm' or second_pos == '0') and
(third_pos == 'm' or third_pos == '0') and
(fourth_pos == 'r' or fourth_pos == '0')):
f_boat = ((row,column),(row,column+1),
(row,column+2), (row,column+3), HORIZONTAL)
four_boats.append(self.place_four_boat(f_boat))
def four_boats_column(self, four_boats, column):
"""Procura numa coluna(column) quatro posições seguidas para colocar um barco
e armazena-os no em four_boats."""
for row in range(ROWS-3):
if (self.rows[row+3] <= 0):
row += 3
continue
elif (self.rows[row+2] <= 0):
row += 2
continue
elif (self.rows[row+1] <= 0):
row += 1
continue
elif (self.rows[row] <= 0):
continue
elif (row+3 < 9 and self.board[row+4][column] != '0' and self.board[row+4][column] != 'w'):
row += 4
continue
elif(row > 0 and self.board[row-1][column] != '0' and self.board[row-1][column] != 'w'):
continue
elif self.board[row][column] == 't' or self.board[row][column] == '0':
second_pos = self.board[row+1][column]
third_pos = self.board[row+2][column]
fourth_pos = self.board[row+3][column]
if ((second_pos == 'm' or second_pos == '0') and
(third_pos == 'm' or third_pos == '0') and
(fourth_pos == 'b' or fourth_pos == '0')):
f_boat = ((row,column),(row+1,column),
(row+2,column), (row+3,column), VERTICAL)
four_boats.append(self.place_four_boat(f_boat))
def three_boats_line(self, three_boats , row):
"""Procura numa linha(row) três posições seguidas para colocar um barco
e armazena-os no em three_boats."""
for column in range(COLUMNS-2):
if (self.columns[column+2] <= 0):
column += 2
continue
elif (self.columns[column+1] <= 0):
column += 1
continue
elif (self.columns[column] <= 0):
continue
elif (column+2 < 9 and self.board[row][column+3] != '0' and self.board[row][column+3] != 'w'):
column += 3
continue
elif(column > 0 and self.board[row][column-1] != '0' and self.board[row][column-1] != 'w'):
continue
elif self.board[row][column] == 'l' or self.board[row][column] == '0':
second_pos = self.board[row][column+1]
third_pos = self.board[row][column+2]
if ((second_pos == 'm' or second_pos == '0') and
(third_pos == 'r' or third_pos == '0')):
t_boat = ((row,column),(row,column+1),
(row,column+2), HORIZONTAL)
three_boats.append(self.place_three_boat(t_boat))
def three_boats_column(self, three_boats, column):
"""Procura numa coluna(column) três posições seguidas para colocar um barco
e armazena-os no em three_boats."""
for row in range(ROWS-2):
if (self.rows[row+2] <= 0):
row += 2
continue
elif (self.rows[row+1] <= 0):
row += 1
continue
elif (self.rows[row] <= 0):
continue
elif (row+2 < 9 and self.board[row+3][column] != '0' and self.board[row+3][column] != 'w'):
row += 3
continue
elif(row > 0 and self.board[row - 1][column] != '0' and self.board[row - 1][column] != 'w'):
continue
elif self.board[row][column] == 't' or self.board[row][column] == '0':
second_pos = self.board[row+1][column]
third_pos = self.board[row+2][column]
if ((second_pos == 'm' or second_pos == '0') and
(third_pos == 'b' or third_pos == '0')):
t_boat = ((row,column),(row+1,column),
(row+2,column), VERTICAL)
three_boats.append(self.place_three_boat(t_boat))
def two_boats_line(self, two_boats, row):
"""Procura numa linha(row) duas posições seguidas para colocar um barco
e armazena-os no em two_boats."""
for column in range(COLUMNS-1):
if (self.columns[column+1] <= 0):
column += 1
continue
elif (self.columns[column] <= 0):
continue
elif (column+2 < 9 and self.board[row][column+2] != '0' and self.board[row][column+2] != 'w'):
column += 2
continue
elif(column > 0 and self.board[row][column-1] != '0' and self.board[row][column-1] != 'w'):
continue
elif self.board[row][column] == 'l' or self.board[row][column] == '0':
second_pos = self.board[row][column+1]
if (second_pos == 'r' or second_pos == '0'):
t_boat = ((row,column),(row,column+1), HORIZONTAL)
two_boats.append(self.place_two_boat(t_boat))
def two_boats_column(self, two_boats, column):
"""Procura numa coluna(column) duas posições seguidas para colocar um barco
e armazena-os no em two_boats."""
for row in range(ROWS-1):
if (self.rows[row+1] <= 0):
row += 1
continue
elif (self.rows[row] <= 0):
continue
elif (row+2 < 9 and self.board[row+2][column] != '0' and self.board[row+2][column] != 'w'):
row += 2
continue
elif (row > 0 and self.board[row - 1][column] != '0' and self.board[row - 1][column] != 'w'):
continue
elif self.board[row][column] == 't' or self.board[row][column] == '0':
second_pos = self.board[row+1][column]
if (second_pos == 'b' or second_pos == '0'):
t_boat = ((row,column),(row+1,column), VERTICAL)
two_boats.append(self.place_two_boat(t_boat))
def one_boats(self, one_boats, row):
"""Procura numa linha (row) uma posição para colocar um barco
e armazena-o em one_boats."""
for column in range(COLUMNS):
if (self.columns[column] <= 0):
continue
elif self.board[row][column] == '0':
o_boat = ((row,column))
one_boats.append(self.place_one_boat(o_boat))
def look_for_four_boat(self):
"""Procura no tabuleiro espaços onde colocar barcos de 4."""
all_four_boats = []
for i in range(ROWS):
if (self.rows[i] >= 4):
self.four_boats_line(all_four_boats, i)
if (self.columns[i] >= 4):
self.four_boats_column(all_four_boats, i)
return all_four_boats
def look_for_three_boat(self):
"""Procura no tabuleiro espaços onde colocar barcos de 3."""
all_three_boats = []
for i in range(ROWS):
if (self.rows[i] >= 3):
self.three_boats_line(all_three_boats, i)
if (self.columns[i] >= 3):
self.three_boats_column(all_three_boats, i)
return all_three_boats
def look_for_two_boat(self):
"""Procura no tabuleiro espaços onde colocar barcos de 2."""
all_two_boats = []
for i in range(ROWS):
if (self.rows[i] >= 2):
self.two_boats_line(all_two_boats, i)
if (self.columns[i] >= 2):
self.two_boats_column(all_two_boats, i)
return all_two_boats
def look_for_one_boat(self):
"Procura no tabuleiro espaços onde colocar barcos de 1."
all_one_boats = []
for row in range(ROWS):
if (self.rows[row] >= 1):
self.one_boats(all_one_boats, row)
return all_one_boats
def is_invalid_board(self):
"""Verifica se o tabuleiro é inválido."""
if (self.hints == 0):
for row in range(ROWS):
if (self.rows[row] > 0):
invalid = 0
for column in range(COLUMNS):
if (self.board[row][column] == '0'):
invalid += 1
if(invalid < self.rows[row]):
return True
for column in range(COLUMNS):
if (self.columns[column] > 0):
invalid = 0
for row in range(ROWS):
if (self.board[row][column] == '0'):
invalid += 1
if(invalid < self.columns[column]):
return True
return False
for row in range(ROWS):
for column in range(COLUMNS):
if(self.board[row][column] != '0' and self.board[row][column] != 'w' and
self.board[row][column] != 'c'):
if(self.board[row][column] == 'm'):
if(column+1 <= 9 and self.board[row][column+1] == 'w' and
row+1 <= 9 and self.board[row+1][column] == 'w'):
return True
if(column-1 >= 0 and self.board[row][column-1] == 'w' and
row+1 >= 0 and self.board[row-1][column] == 'w'):
return True
elif(self.board[row][column] == 't'):
if(row+1 <= 9 and self.board[row+1][column] == 'w'):
return True
elif(self.board[row][column] == 'b'):
if(row-1 >= 0 and self.board[row-1][column] == 'w'):
return True
elif(self.board[row][column] == 'r'):
if(column-1 >= 0 and self.board[row][column-1] == 'w'):
return True
elif(self.board[row][column] == 'l'):
if(column+1 <= 9 and self.board[row][column+1] == 'w'):
return True
elif(self.board[row][column] == 'm'):
if(column+1 <= 9 and self.board[row][column+1] == 'w' and
row+1 <= 9 and self.board[row+1][column] == 'w'):
return True
if(column-1 >= 0 and self.board[row][column-1] == 'w' and
row+1 >= 0 and self.board[row-1][column] == 'w'):
return True
return False
class BimaruState:
state_id = 0
def __init__(self, board:Board):
self.board = board
self.id = BimaruState.state_id
BimaruState.state_id += 1
def __lt__(self, other):
return self.id < other.id
def look_for_actions(self):
""" Procura por ações a realizar no estado atual."""
if (self.board.remaining_boats <= 0):
return ()
if (self.board.hints < 0):
return ()
if (self.board.remaining_four_boats > 0):
return self.board.look_for_four_boat()
if (self.board.remaining_three_boats > 0):
return self.board.look_for_three_boat()
if (self.board.remaining_two_boats > 0):
return self.board.look_for_two_boat()
if (self.board.remaining_one_boats > 0):
return self.board.look_for_one_boat()
return ()
def execute(self, action):
""" Aplica uma ação ao estado atual."""
child = BimaruState(self.board.new_duplicate_board())
size = len(action)
child.board.remaining_boats -= 1
if (size == 4):
child.board.remaining_four_boats -= 1
elif (size == 3):
child.board.remaining_three_boats -= 1
elif (size == 2):
child.board.remaining_two_boats -= 1
else:
child.board.remaining_one_boats -= 1
for placement in action:
child.board.place(placement)
return child
class Bimaru(Problem):
def __init__(self, board: Board):
"""O construtor especifica o estado inicial."""
self.initial = BimaruState(board)
pass
def actions(self, state: BimaruState):
"""Retorna uma lista de ações que podem ser executadas a
partir do estado passado como argumento.etorna um tuplo de
ações vazias no caso de ser um tabuleiro inválido."""
if(state.board.is_invalid_board()):
return ()
actions = state.look_for_actions()
size = len(actions)
if (state.board.remaining_four_boats > 0):
if (size < state.board.remaining_four_boats):
return ()
elif (state.board.remaining_three_boats > 0):
if (size < state.board.remaining_three_boats):
return ()
elif (state.board.remaining_two_boats > 0):
if (size < state.board.remaining_two_boats):
return ()
elif (state.board.remaining_one_boats > 0):
if (size < state.board.remaining_one_boats):
return ()
return actions
def result(self, state: BimaruState, action):
"""Retorna o estado resultante de executar a 'action' sobre
'state' passado como argumento. A ação a executar deve ser uma
das presentes na lista obtida pela execução de
self.actions(state)."""
res = state.execute(action)
return res
def goal_test(self, state: BimaruState):
"""Retorna True se e só se o estado passado como argumento é
um estado objetivo. Deve verificar se todas as posições do tabuleiro
estão preenchidas de acordo com as regras do problema."""
if (state.board.remaining_boats == 0 and state.board.hints == 0):
return True
return False
def h(self, node: Node):
"""Função heuristica utilizada para a procura A*."""
pass
def bimaru_read():
board = Board()
board.parse_instance(board)
return board
if __name__ == "__main__":
board = bimaru_read()
bimaru_problem = Bimaru(board)
result = depth_first_tree_search(bimaru_problem)
if(result == None):
print("NO RESULT")
else:
result.state.board.print_board()
pass