redasm-abc provides an easy and simple SWF reverse-engineering workflow using the excellent RABCDAsm assembler. Demo here.
You need a working D compiler to build redasm-abc. It's recommended you install liblzma and its development files, otherwise redasm won't be able to handle LZMA-compressed SWFs.
To build:
$ git submodule update --init
$ rdmd build_redasm.d
If it succeeds, copy the resulting executable to your PATH:
$ sudo install redasm /usr/local/bin
That's it! You should now be able to do redasm
from anywhere.
Put the SWF you want to inspect in an empty directory.
Then run redasm
to extract all its ABC blocks and disassemble them.
Edit what you want, then run redasm
again to apply the changes to the SWF.
redasm-abc will create a directory for each disassembled ABC block (block-0
, block-1
,
block-2
) where its dissassembly lives. Never rename the directories
themselves, nor modify the SWF yourself. This will confuse redasm-abc.
Just after running redasm
on an SWF, you should immediately add the files to i.e. Git,
even if you're just planning to read the assembly.
redasm
git init && git add -A
git commit -m "disassemble SWF"
Also read the tips on RABCDAsm itself.
Before disassembling an SWF for the first time, redasm
creates a backup of the SWF
ending in .bak
, at the same directory.