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RE: bug while exporting entities on 1.20.6+ (jMc2Obj-125) #256
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These should be fixed with 7378aa5 and 2491832. |
Hellu! I've tested your fix https://github.com/jmc2obj/j-mc-2-obj/actions/runs/9770710374. After some debugging I found the core problem. Heads that were placed by a commandblock wont be effected, but the problem occurs if I use heads that were placed by a plugin. Normally, I build my projects on my own server (fabric), I use the plugin "Headdatabase" to easily place heads in my worlds. Only these heads between the versions 1.20.4-1.20.6 are impacted. Could that be fixed? Thank you for your support! |
Could I get a world file with these broken heads in? |
Sure! I can provide you my "test" world. |
Ok, I see what's going on here, the plugin is setting the "name" of the texture to just "" or "HeadDatabase" when that isn't the name of the minecraft user the skin is for. Then multiple different skins are set with this same name and so any after the first it found don't get exported. Might have to ditch the nice player name for the head textures since that's clearly unreliable. |
Addressed with 57ea682 |
God bless you! It finally works! Thank you. ❤️❤️ |
Hello again!
I've tried to export entities on mc1.20.6 and 1.21 with the latest version (jMc2Obj-125) but still entities do render without any data.
Minecraft 1.21
Blender
Export settings
All data was exported without any error but still when its imported into blender the same problem occurs as before...
Debug log exporting on v1.21
bug1.21.0.txt
Debug log exporting on v1.20.6
bug1.20.6.txt
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