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My friends and I are trying to use phantom so we can play on a server, but he gets disconnected after a while and has to reenter the command. Any solution or am I missing something? Or is it just a bug?
The text was updated successfully, but these errors were encountered:
I've been having this issue while using phantom. It seems to happen more often when both my SO and myself are connected to the same phantom server. It happens at random intervals.
I think it's just concurrent read/write of the idleMap. I forked and added a mutex. It's a very naive lock and might cause issues if idleMap gets big. It might be possible to use sync.RWLock instead. We might also try sync.Map.
I might also be missing an obvious fix. I'm very new to Go.
My friends and I are trying to use phantom so we can play on a server, but he gets disconnected after a while and has to reenter the command. Any solution or am I missing something? Or is it just a bug?
The text was updated successfully, but these errors were encountered: