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TrenchBroom

TrenchBroom Icon

TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

musl libc compatibility

This fork simply hacks the execinfo library requirement to make TrenchBroom buildable on musl libc systems like Alpine Linux. Tested on Alpine 3.20.3, but should work in other versions just fine.

Features

  • General
    • Full support for editing in 3D and in up to three 2D views
    • High performance renderer with support for huge maps
    • Unlimited Undo and Redo
    • Macro-like command repetition
    • Issue browser with automatic quick fixes
    • Point file support
    • Automatic backups
    • .obj file export
    • Free and cross platform
  • Brush Editing
    • Robust vertex editing with edge and face splitting and manipulating multiple vertices together
    • Clipping tool with two and three points
    • Scaling and shearing tools
    • CSG operations: merge, subtract, intersect
    • UV view for easy texture manipulations
    • Precise texture lock for all brush editing operations
    • Multiple texture collections
  • Entity Editing
    • Entity browser with drag and drop support
    • Support for FGD and DEF files for entity definitions
    • Mod support
    • Entity link visualization
    • Displays 3D models in the editor
    • Smart entity property editors
  • Supported Games
    • Quake (Standard and Valve 220 file formats)
    • Quake 2
    • Quake 3 (partial, no patches or brush primitives yet)
    • Hexen 2
    • Daikatana
    • Generic (for custom engines)
    • More games can be supported with custom game configurations

Releases

  • Binary builds are available from releases.

Compiling

Contributing

Credits

Changes

See releases for latest changes.