diff --git a/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml b/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml index acbe967df094..f89e1b7ad66a 100644 --- a/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml +++ b/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml @@ -13,6 +13,11 @@ + + + + + @@ -20,9 +25,13 @@ - + + + + + diff --git a/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml.cs b/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml.cs index f8560a4b8a29..fd953b44c4d2 100644 --- a/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml.cs +++ b/src/SamplesApp/UITests.Shared/Windows_UI_Xaml_Media/AcrylicBrushTests/BasicAcrylicBrushTest.xaml.cs @@ -1,5 +1,6 @@ using Uno.UI.Samples.Controls; using Microsoft.UI.Xaml.Controls; +using Microsoft.UI.Xaml.Controls.Primitives; namespace UITests.Windows_UI_Xaml_Media.AcrylicBrushTests { @@ -10,5 +11,15 @@ public BasicAcrylicBrushTest() { this.InitializeComponent(); } + + private void Slider_ValueChanged(object sender, RangeBaseValueChangedEventArgs e) + { + acrylicBrush.TintOpacity = e.NewValue / 100.0d; + } + + private void LuminositySlider_ValueChanged(object sender, RangeBaseValueChangedEventArgs e) + { + acrylicBrush.TintLuminosityOpacity = e.NewValue / 100.0d; + } } } diff --git a/src/Uno.UI.Composition/Composition/CompositionEffectBrush.skia.cs b/src/Uno.UI.Composition/Composition/CompositionEffectBrush.skia.cs index 55400dca2873..f1efe46c6fca 100644 --- a/src/Uno.UI.Composition/Composition/CompositionEffectBrush.skia.cs +++ b/src/Uno.UI.Composition/Composition/CompositionEffectBrush.skia.cs @@ -1636,5 +1636,10 @@ internal override void UpdatePaint(SKPaint paint, SKRect bounds) paint.ImageFilter = _filter; paint.FilterQuality = SKFilterQuality.High; } + + private protected override void DisposeInternal() + { + _filter?.Dispose(); + } } } diff --git a/src/Uno.UI/UI/Xaml/Media/AcrylicBrush/AcrylicBrush.skia.cs b/src/Uno.UI/UI/Xaml/Media/AcrylicBrush/AcrylicBrush.skia.cs index 65f32910417b..632dabfd24fe 100644 --- a/src/Uno.UI/UI/Xaml/Media/AcrylicBrush/AcrylicBrush.skia.cs +++ b/src/Uno.UI/UI/Xaml/Media/AcrylicBrush/AcrylicBrush.skia.cs @@ -1,10 +1,6 @@ using System; using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Reflection; -using System.Text; -using System.Threading.Tasks; using Microsoft.Graphics.Canvas; using Microsoft.Graphics.Canvas.Effects; using Windows.Graphics.Effects; @@ -43,25 +39,30 @@ protected override void OnDisconnected() _noiseBrush = null; } + internal override void OnPropertyChanged2(DependencyPropertyChangedEventArgs args) + { + switch (args.Property.Name) + { + case nameof(TintColor): + case nameof(TintOpacity): + case nameof(TintLuminosityOpacity): + case nameof(AlwaysUseFallback): + UpdateAcrylicBrush(); + break; + default: + return; + } + } + private void UpdateAcrylicBrush() { if (_isConnected) { - //const bool isUsingWindowAcrylic = BackgroundSource() == winrt::AcrylicBackgroundSource::HostBackdrop; - bool shouldUseOpaqueBrush = GetEffectiveTintColor().A == 255; + //bool isUsingWindowAcrylic = BackgroundSource == AcrylicBackgroundSource.HostBackdrop; + //bool shouldUseOpaqueBrush = GetEffectiveTintColor().A == 255; - // Covers cases where we need a new brush (no animations) - if (_brush is null || // Create brush for the first time - (_isUsingOpaqueBrush != shouldUseOpaqueBrush)) // Recreate the brush with (or without) the opaque tint optimization - { - CreateAcrylicBrush(false /* useCrossFadeEffect */, true /* forceCreateAcrylicBrush */); - } - // Covers cases were we switch between fallback and acrylic (needs animations) - else - { - // TODO: Currently we are doing the same as above because Composition animations aren't implemented yet - CreateAcrylicBrush(false /* useCrossFadeEffect */, true /* forceCreateAcrylicBrush */); - } + // TODO: Currently we are force recreating the brush even if it exists because Composition animations aren't implemented yet + CreateAcrylicBrush(false /* useCrossFadeEffect */, true /* forceCreateAcrylicBrush */); } } @@ -95,17 +96,18 @@ private void CreateAcrylicBrush(bool useCrossFadeEffect, bool forceCreateAcrylic // Set noise image source acrylicBrush.SetSourceParameter("Noise", _noiseBrush); - //acrylicBrush.Properties.InsertColor("TintColor.Color", tintColor); + // TODO: Composition properties aren't supported yet + /*acrylicBrush.Properties.InsertColor("TintColor.Color", tintColor); if (!_isUsingOpaqueBrush) { - //acrylicBrush.Properties.InsertColor("LuminosityColor.Color", luminosityColor); + acrylicBrush.Properties.InsertColor("LuminosityColor.Color", luminosityColor); } if (useCrossFadeEffect) { - //acrylicBrush.Properties.InsertColor("FallbackColor.Color", FallbackColor); - } + acrylicBrush.Properties.InsertColor("FallbackColor.Color", FallbackColor); + }*/ acrylicBrush.UseBlurPadding = true; @@ -222,7 +224,6 @@ private CompositionEffectFactory CreateAcrylicBrushCompositionEffectFactory(Comp // Create noise with alpha: CompositionEffectSourceParameter noiseEffectSourceParameter = new("Noise"); - // OpacityEffect applied to wrapped noise var noiseOpacityEffect = new OpacityEffect(); noiseOpacityEffect.Name = "NoiseOpacity"; noiseOpacityEffect.Opacity = _noiseOpacity; @@ -241,7 +242,7 @@ private CompositionEffectFactory CreateAcrylicBrushCompositionEffectFactory(Comp fallbackColorEffect.Name = "FallbackColor"; fallbackColorEffect.Color = initialFallbackColor; - // CrossFade with the fallback color. Weight = 0 means full fallback, 1 means full acrylic. + // CrossFade with the fallback color. CrossFade = 0 means full fallback, 1 means full acrylic. var fadeInOutEffect = new CrossFadeEffect(); fadeInOutEffect.Name = "FadeInOut"; fadeInOutEffect.Source1 = fallbackColorEffect; @@ -273,7 +274,7 @@ private IGraphicsEffect CombineNoiseWithTintEffect(IGraphicsEffectSource blurred // Luminosity blend var luminosityBlendEffect = new BlendEffect(); - // NOTE: There is currently a bug where the names of BlendEffectMode::Luminosity and BlendEffectMode::Color are flipped. + // NOTE: There is currently a bug in Windows where the names of BlendEffectMode::Luminosity and BlendEffectMode::Color are flipped. // This should be changed to Luminosity when/if the bug is fixed. luminosityBlendEffect.Mode = BlendEffectMode.Color; luminosityBlendEffect.Background = blurredSource; @@ -283,7 +284,7 @@ private IGraphicsEffect CombineNoiseWithTintEffect(IGraphicsEffectSource blurred // Color blend var colorBlendEffect = new BlendEffect(); - // NOTE: There is currently a bug where the names of BlendEffectMode::Luminosity and BlendEffectMode::Color are flipped. + // NOTE: There is currently a bug in Windows where the names of BlendEffectMode::Luminosity and BlendEffectMode::Color are flipped. // This should be changed to Color when/if the bug is fixed. colorBlendEffect.Mode = BlendEffectMode.Luminosity; colorBlendEffect.Background = luminosityBlendEffect;