- webgl canvas must be before css3d element to get proper visual effect
- here is a dom hierachy with all elements in fullpage
- webgl canvas with pointer-none
- a event catcher in front
- css3d domElement
- a event catch in the back
- find a way to ensure the event are propagated in the order you expect
- do a test bed
- only 4 div, each with a different name
- do a console.log on event reception
- or better display on screen
- depending the event you want to listen on
- either you listen on the front event catcher
- if so, iframe will get the event AFTER you
- or on the back event catcher
- if so, iframe will get the event BEFORE you