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game.js
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function resetGameStatus() {
activePlayer = 0;
currentRound = 1;
gameIsOver = false;
gameOverElement.firstElementChild.innerHTML =
'You won! <span id="winner-name">PLAYER NAME</span>!';
gameOverElement.style.display = "none";
let gameBoardIndex = 0;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
gameData[i][j] = 0;
const gameBoardItemElement = gameBoardElement.children[gameBoardIndex];
gameBoardItemElement.textContent = "";
gameBoardItemElement.classList.remove("disabled");
gameBoardIndex++;
}
}
}
function startNewGame() {
if (players[0].name === "" || players[1].name === "") {
alert("Please enter player name for both players");
return;
}
resetGameStatus();
activePlayerNameElement.textContent = players[activePlayer].name;
gameAreaElement.style.display = "block";
}
function switchPlayer() {
if (activePlayer === 0) {
activePlayer = 1;
} else {
activePlayer = 0;
}
activePlayerNameElement.textContent = players[activePlayer].name;
}
function selectGameField(event) {
if (event.target.tagName !== "LI" || gameIsOver) {
return;
}
const selectedField = event.target;
const selectedColumn = selectedField.dataset.col - 1;
const selectedRow = selectedField.dataset.row - 1;
if (gameData[selectedRow][selectedColumn] > 0) {
alert("Please select empty field");
return;
}
selectedField.textContent = players[activePlayer].symbol; // players[0]
selectedField.classList.add("disabled");
gameData[selectedRow][selectedColumn] = activePlayer + 1;
const winnerId = checkForGameOver();
if (winnerId !== 0) {
endGame(winnerId);
}
currentRound++;
switchPlayer();
}
function checkForGameOver() {
for (let i = 0; i < 3; i++) {
if (
gameData[i][0] > 0 &&
gameData[i][0] === gameData[i][1] &&
gameData[i][1] === gameData[i][2]
) {
return gameData[i][0];
}
}
for (let i = 0; i < 3; i++) {
if (
gameData[0][i] > 0 &&
gameData[0][i] === gameData[1][i] &&
gameData[1][i] === gameData[2][i]
) {
return gameData[0][i];
}
}
if (
gameData[0][0] > 0 &&
gameData[0][0] === gameData[1][1] &&
gameData[1][1] === gameData[2][2]
) {
return gameData[0][0];
}
if (
gameData[2][0] > 0 &&
gameData[2][0] === gameData[1][1] &&
gameData[1][1] === gameData[0][2]
) {
return gameData[2][0];
}
if (currentRound === 9) {
return -1;
}
return 0;
}
function endGame(winnerId) {
gameIsOver = true;
gameOverElement.style.display = "block";
if (winnerId > 0) {
const winnerName = players[winnerId - 1].name;
gameOverElement.firstElementChild.firstElementChild.textContent =
winnerName;
} else {
gameOverElement.firstElementChild.textContent = "It's a draw!";
}
}