Update a random number generator in a jitted function without tracing it #12465
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gianlucadetommaso
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I'm trying to update a random number generator in a jit function without tracing it. Here is an example code:
This gives
DeviceArray([0, 0], dtype=uint32)
.If I comment out the decorator, I obtain
DeviceArray([4146024105, 967050713], dtype=uint32)
, which is the desired result.Any idea how I can obtain
DeviceArray([4146024105, 967050713], dtype=uint32)
(i.e. updated rng) also if the function is jitted?Beta Was this translation helpful? Give feedback.
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