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CONVENTIONS.md

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SDS SDK Code Conventions

The following document contains a compilation of conventions and guidelines to format, structure and write code for the SDS SDK.

General Conventions

Our code conventions are based on the Google Java Style Guide but detailed and adjusted for the needs of the SDS SDK.

Copyright header

See CONTRIBUTING

Code Recommendations

Utility Classes

Utility classes as such should be avoided - domain concepts must be expressed in domain classes. Thus, only for "real", non-domain operations not belonging to any class, utility methods and classes may be used. However, chances are pretty close to 100% that all of everyday utility needs are already covered by high-quality 3rd-party libraries.

Usually we apply the following rule to decide on the introduction of new libraries

  1. Check your framework's and its dependency's utility/static constants classes (e.g. Spring or Vert.x)
  2. If not covered, use Guava (https://github.com/google/guava/wiki)
  3. If not covered, use Apache Commons (usually .lang module, https://commons.apache.org)
  4. If really not covered, write your own (highly unlikely)

Optional<> usage

The Optional<> type, common for some time in Guava and in the Java core since Version 8, has found widespread use for return values, however still a lot of discussions emerge concerning a fitting scope of usage. You may not return null where an Optional<> is expected Whenever an Optional<> is passed, you may safely assume it to be non-null. So the following snippet must never appear anywhere:

if (someOptional != null && someOptional.isPresent()) ...
  • Using Optional<> as return types for values that might be missing is always fine
  • Using Optional<> for fields is fine (see notes about "Avoid optionality" though)
  • Using Optional<> for method parameters is fine (see notes about "Avoid optionality" though)
  • Writing if-Statements checking for a present instance (and calling .get() explicitly) is considered an anti-pattern. You should
    1. Use .map() or .ifPresent() functional style patterns
    2. Use .orElse*() methods for clearly defined fallbacks (or exceptions)
  • When having collections/streams of Optionals use .filter(Optional::isPresent) accordingly
  • Using Optional.ofNullable(someValue).orElseThrow() to create one-liner check/assignment combinations is considered an anti-pattern.
  • You should be using Objects.requireNonNull() for those sort of checks (or Guava's Preconditions if you're having more types of assertions than non-null and aim for a maximum of consistency).

Lombok

We use Lombok in the SDS SDK. Project Lombok is a Java library that automatically plugs into your editor and build tools. It removes the burden to write getter or equals methods, adds fully featured builders to a class with one annotation, automates logging variables, and much more. Consider using its features if you are in the need to do something like that.

Documentation

Source Code Documentation

Public classes and interfaces should carry appropriate JavaDoc explaining the responsibility of the class. All public methods except getters/setters/toString etc. must be documented as well. Private methods should be simple enough and well-named such that they don't need documentation. If appropriate they of course may be documented as well. Inline comments, especially those that merely separate logical blocks of code, must be avoided as they are usually an indicator that a private method can be extracted or that bad naming was used that needs explaining.

Developer Documentation

Developer documentation is put into a README.md placed in the project root. This should contain documentation like:

  • Checking out the source code and getting it to run/build
  • Mandatory (external system) dependencies and how to set them up (e.g. databases)
  • Configuration options and how to apply them
  • General important concepts that are relevant to working on the project but are not directly obvious from the source code itself. Links to further readings and information, e.g. wiki or other external sources.

User documentation

User documentation (this includes technical documentation on how to use an application or tool from the SDK) should be on its own. It is written in AsciiDoc, rendered with Antora and the generated static content is publically hosted for direct user access. The source files of the documentation are placed in a subfolder /documentation from the project root. Documentation is structured so that it can be processed by Antora. This e.g. involves structuring the documentation files according to Antora's specification and organizing resources so that Antora can handle them. AsciiDoc's syntax is pretty close to Markdown, however it is way more targeted towards writing fully fledged documents and with its multitude of backends (HTML, PDF, ...) it is a very good source format. Publishing is realized by means of Github pages.

High Level Documentation

Technical documentation targeted towards components and architecture should be accessible via the developer documentation. Corresponding discussions on design etc. can be placed in the project wiki on Github.