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build.xml
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build.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project name="FreeFlight" default="help">
<property file="environment.properties" />
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var" unless="sdk.dir" />
<target name="build_ffmpeg">
<echo message="Building FFMPEG" />
<if condition="${build.is.packaging.debug}">
<then>
<exec executable="make" dir="${ARDRONE_LIB_PATH}/FFMPEG" failonerror="true">
<arg value="android_neon" />
<arg value="RELEASE_BUILD=no" />
<env key="ANDROID_NDK_PATH" path="${ANDROID_NDK_PATH}"/>
</exec>
</then>
<else>
<exec executable="make" dir="${ARDRONE_LIB_PATH}/FFMPEG" failonerror="true">
<arg value="android_neon" />
<arg value="RELEASE_BUILD=yes" />
<env key="ANDROID_NDK_PATH" path="${ANDROID_NDK_PATH}"/>
</exec>
</else>
</if>
</target>
<target name="build_ardrone_lib" depends="build_ffmpeg" >
<if condition="${build.is.packaging.debug}">
<then>
<echo message="Building ArDroneLib in DEBUG mode" />
<property name="ARDRONE_TARGET_BUILD" value="DEBUG_MODE" />
<exec executable="make" dir="${ARDRONE_LIB_PATH}/Soft/Build" failonerror="true">
<arg value="USE_ANDROID=yes" />
<arg value="RELEASE_BUILD=no" />
<env key="NDK_PATH" path="${ANDROID_NDK_PATH}"/>
</exec>
</then>
<else>
<echo message="Building ArDroneLib in RELEASE mode" />
<property name="ARDRONE_TARGET_BUILD" value="PROD_MODE" />
<exec executable="make" dir="${ARDRONE_LIB_PATH}/Soft/Build" failonerror="true">
<arg value="USE_ANDROID=yes" />
<arg value="RELEASE_BUILD=yes" />
<env key="NDK_PATH" path="${ANDROID_NDK_PATH}"/>
</exec>
</else>
</if>
</target>
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<target name="-pre-build" depends="build_ardrone_lib">
<property name="LIB_PC_ARDRONE_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/ardrone_lib_${ARDRONE_TARGET_BUILD}_vlib_${ARDRONE_TARGET_OS}_${GCC}"/>
<property name="LIB_SDK_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/sdk_${ARDRONE_TARGET_BUILD}_vlib_${ARDRONE_TARGET_OS}_${GCC}"/>
<property name="LIB_VLIB_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/vlib_${ARDRONE_TARGET_BUILD}_${ARDRONE_TARGET_OS}_${GCC}"/>
<property name="LIB_PC_ARDRONE" value="${LIB_PC_ARDRONE_DIR}/libpc_ardrone.a"/>
<property name="LIB_SDK" value="${LIB_SDK_DIR}/libsdk.a" />
<property name="LIB_VLIB" value="${LIB_VLIB_DIR}/libvlib.a" />
<property name="LIB_ITTIAM_AVCDECODER" value="${ARDRONE_LIB_PATH}/ITTIAM/Android/avc_decoder/libs/" />
<property name="LIB_ITTIAM_M4VCDECODER" value="${ARDRONE_LIB_PATH}/ITTIAM/Android/m4v_decoder/libs/" />
<property name="LIB_FFMPEG_ARM7_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/ffmpeg_armv7_${ARDRONE_TARGET_BUILD}_${ARDRONE_TARGET_OS}_${GCC}/" />
<property name="LIB_FFMPEG_ARM6_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/ffmpeg_armv6_${ARDRONE_TARGET_BUILD}_${ARDRONE_TARGET_OS}_${GCC}/" />
<property name="LIB_FFMPEG_NO_NEON_DIR" value="${ARDRONE_LIB_PATH}/Soft/Build/targets_versions/ffmpeg_android_no_neon_${ARDRONE_TARGET_BUILD}_${ARDRONE_TARGET_OS}_${GCC}/" />
<copy todir="${FFMPEG_LIBS}/Includes">
<fileset dir="${ARDRONE_LIB_PATH}/FFMPEG/Includes" />
</copy>
<copy todir="${ITTIAM_LIBS}/avc_decoder/includes">
<fileset dir="${ARDRONE_LIB_PATH}/ITTIAM/Android/avc_decoder/includes" />
</copy>
<copy todir="${ITTIAM_LIBS}/m4v_decoder/includes">
<fileset dir="${ARDRONE_LIB_PATH}/ITTIAM/Android/m4v_decoder/includes" />
</copy>
<echo message="${LIB_PC_ARDRONE}" />
<copy file="${LIB_PC_ARDRONE}" todir="${ADFREEFLIGHT_LIBS}"/>
<copy file="${LIB_SDK}" todir="${ADFREEFLIGHT_LIBS}" />
<copy file="${LIB_VLIB}" todir="${ADFREEFLIGHT_LIBS}" />
<copy todir="${FFMPEG_LIBS}/armeabi-v7a">
<fileset dir="${LIB_FFMPEG_ARM7_DIR}" includes="*.so"/>
</copy>
<!-- <copy todir="${FFMPEG_LIBS}/armeabi">
<fileset dir="${LIB_FFMPEG_ARM6_DIR}" includes="*.so"/>
</copy> -->
<exec executable="bash" dir="${FFMPEG_LIBS}" failonerror="true">
<arg value="fixVersionsNumbers.bash"/>
<arg value="armeabi-v7a"/>
</exec>
<!-- <exec executable="bash" dir="${FFMPEG_LIBS}" failonerror="true">
<arg value="fixVersionsNumbers.bash"/>
<arg value="armeabi"/>
</exec> -->
<copy todir="${ITTIAM_LIBS}">
<fileset dir="${LIB_ITTIAM_AVCDECODER}" includes="*.a"/>
<fileset dir="${LIB_ITTIAM_M4VCDECODER}"/>
</copy>
<!-- In debug mode we need to copy debug symbols also -->
<if condition="${build.is.packaging.debug}">
<then>
<echo message="Copying debug symbols for PC libraru\y" />
<copy todir="${basedir}/obj/local/armeabi-v7a/objs-debug/ardrone_lib" failonerror="1">
<fileset dir="${LIB_PC_ARDRONE_DIR}" includes="**/*.o"/>
<fileset dir="${LIB_PC_ARDRONE_DIR}" includes="**/*.d"/>
</copy>
<!-- <copy todir="${basedir}/obj/local/armeabi/objs-debug/ardrone_lib" failonerror="1" >
<fileset dir="${LIB_PC_ARDRONE_DIR}" includes="**/*.o,**/*.d)"/>
</copy> -->
<echo message="Copying debug symbols for SDK library"/>
<copy todir="${basedir}/obj/local/armeabi-v7a/objs-debug/sdk" failonerror="1">
<fileset dir="${LIB_SDK_DIR}" includes="**/*.o,**/*.d"/>
</copy>
<!-- <copy todir="${basedir}/obj/local/armeabi/objs-debug/sdk" failonerror="1">
<fileset dir="${LIB_SDK_DIR}" includes="**/*.o,**/*.d)"/>
</copy> -->
<echo message="Copying debug symbols for Vlib"/>
<copy todir="${basedir}/obj/local/armeabi-v7a/objs-debug/vlib" failonerror="1">
<fileset dir="${LIB_VLIB_DIR}" includes="**/*.o,**/*.d"/>
</copy>
<!-- <copy todir="${basedir}/obj/local/armeabi/objs-debug/vlib" failonerror="1">
<fileset dir="${LIB_VLIB_DIR}" includes="**/*.o,**/*.d)"/>
</copy> -->
<echo message="Done." />
</then>
</if>
</target>
<target name="-pre-compile">
<exec executable="${ANDROID_NDK_PATH}/ndk-build" dir="" failonerror="true">
<env key="SDK_PATH" path="${ARDRONE_LIB_PATH}"/>
<env key="NDK_DEBUG" value="${build.is.packaging.debug}" />
</exec>
</target>
<target name="-post-build">
</target>
<!--
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<target name="clean" description="Removes output files created by other targets.">
<delete dir="${out.absolute.dir}" verbose="${verbose}" />
<delete dir="${gen.absolute.dir}" verbose="${verbose}" />
<exec executable="make" dir="${ARDRONE_LIB_PATH}/Soft/Build" failonerror="true">
<arg value="clean" />
<arg value="USE_ANDROID=yes" />
<env key="NDK_PATH" path="${ANDROID_NDK_PATH}"/>
</exec>
<delete dir="${FFMPEG_LIBS}/Includes" verbose="${verbose}" />
<delete dir="${ITTIAM_LIBS}/avc_decoder" verbose="${verbose}" />
<delete dir="${ITTIAM_LIBS}/m4v_decoder" verbose="${verbose}" />
<delete>
<fileset dir="jni/API" includes="*.a" />
<fileset dir="${FFMPEG_LIBS}" includes="*.so"/>
<fileset dir="${ITTIAM_LIBS}" includes="*.a" />
</delete>
<delete dir="obj" verbose="${verbose}"> </delete>
</target>
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: custom -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>