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paint.rb
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# frozen_string_literal: true
require_relative 'paint/version'
require_relative 'paint/constants'
require_relative 'paint/util'
module Paint
autoload :RGB_COLORS, 'paint/rgb_colors'
class << self
# Takes a string and color options and colorizes the string, fast version without nesting
def [](string, *options)
return string.to_s if @mode.zero? || options.empty?
options = options[0] if options.size == 1 && !options[0].respond_to?(:to_ary)
@cache[options] + string.to_s + NOTHING
end
# Takes an array with string and color options and colorizes the string,
# extended version with nesting and substitution support
def %(paint_arguments, clear_color = NOTHING)
string, *options = paint_arguments
return string.to_s if options.empty?
substitutions = options.pop if options[-1].is_a?(Hash)
options = options[0] if options.size == 1 && !options[0].respond_to?(:to_ary)
current_color = @cache[options]
# Substitutions & Nesting
if substitutions
substitutions.each{ |key, value|
string = string.gsub(
"%{#{key}}",
value.is_a?(Array) ?
self.%(value, clear_color + current_color) :
value.to_s
)
}
end
# Wrap string (if Paint.mode > 0)
if @mode.zero?
string.to_s
else
current_color + string.to_s + clear_color
end
end
# Transforms options into the desired color. Used by @cache
def color(*options)
return '' if @mode.zero? || options.empty?
mix = []
color_seen = false
colors = ANSI_COLORS_FOREGROUND
options.each{ |option|
case option
when Symbol
if color = colors[option]
mix << color
color_seen = :set
elsif ANSI_EFFECTS.key?(option)
mix << effect(option)
else
raise ArgumentError, "Unknown color or effect: #{ option }"
end
when Array
if option.size == 3 && option.all?{ |n| n.is_a? Numeric }
mix << rgb(*[*option, color_seen])
color_seen = :set
else
raise ArgumentError, "Array argument must contain 3 numerals"
end
when ::String
if option =~ /\A#?(?<hex_color>[[:xdigit:]]{3}{1,2})\z/ # 3 or 6 hex chars
mix << rgb_hex($~[:hex_color], color_seen)
color_seen = :set
else
mix << rgb_name(option, color_seen)
color_seen = :set
end
when Numeric
integer = option.to_i
color_seen = :set if (30..49).include?(integer)
mix << integer
when nil
color_seen = :set
else
raise ArgumentError, "Invalid argument: #{ option.inspect }"
end
if color_seen == :set
colors = ANSI_COLORS_BACKGROUND
color_seen = true
end
}
wrap(*mix)
end
# This variable influences the color code generation
# Currently supported values:
# * 0xFFFFFF - 24-bit (~16 million) colors, aka truecolor
# * 256 - 256 colors
# * 16 - only ansi colors and bright effect
# * 8 - only ansi colors
# * 0 - no colorization!
attr_reader :mode
def mode=(val)
@cache.clear
case val
when 0, 8, 16, 256, TRUE_COLOR
@mode = val
when TrueClass
@mode = TRUE_COLOR
when nil
@mode = 0
else
raise ArgumentError, "Cannot set paint mode to value <#{val}>, possible values are: 0xFFFFFF (true), 256, 16, 8, 0 (nil)"
end
end
# Adds ANSI sequence
def wrap(*ansi_codes)
"\033[" + ansi_codes*";" + "m"
end
# Creates simple ansi color by looking it up on Paint::ANSI_COLORS
def simple(color_name, background = false)
(background ? 40 : 30) + ANSI_COLORS[color_name]
end
# If not true_color, creates a 256-compatible color from rgb values,
# otherwise, an exact 24-bit color
def rgb(red, green, blue, background = false)
case @mode
when 8
"#{background ? 4 : 3}#{rgb_to_ansi(red, green, blue, false)}"
when 16
"#{background ? 4 : 3}#{rgb_to_ansi(red, green, blue, true)}"
when 256
"#{background ? 48 : 38}#{rgb_to_256(red, green, blue)}"
when TRUE_COLOR
"#{background ? 48 : 38}#{rgb_true(red, green, blue)}"
end
end
# Creates RGB color from a HTML-like color definition string
def rgb_hex(string, background = false)
case string.size
when 6
color_code = string.each_char.each_slice(2).map{ |hex_color| hex_color.join.to_i(16) }
when 3
color_code = string.each_char.map{ |hex_color_half| (hex_color_half*2).to_i(16) }
end
rgb(*[*color_code, background])
end
# Creates a RGB from a name found in Paint::RGB_COLORS (based on rgb.txt)
def rgb_name(color_name, background = false)
if color_code = RGB_COLORS[color_name]
rgb(*[*color_code, background])
end
end
# Creates the specified effect by looking it up in Paint::ANSI_EFFECTS
def effect(effect_name)
ANSI_EFFECTS[effect_name]
end
# Determine supported colors
# Note: there's no reliable test for 24-bit color support
def detect_mode
if ENV['NO_COLOR'] # see https://no-color.org/
0
elsif RbConfig::CONFIG['host_os'] =~ /mswin|mingw/ # windows
if ENV['ANSICON']
16
elsif ENV['ConEmuANSI'] == 'ON'
TRUE_COLOR
else
0
end
elsif ENV['TERM_PROGRAM'] == 'Apple_Terminal'
256
else
case ENV['TERM']
when /^rxvt-(?:.*)-256color$/
256
when /-color$/, /^rxvt/
16
else # optimistic default
TRUE_COLOR
end
end
end
private
# Returns 24-bit color value (see https://gist.github.com/XVilka/8346728)
# in ANSI escape sequnce format, without fore-/background information
def rgb_true(red, green, blue)
";2;#{red};#{green};#{blue}"
end
# Returns closest supported 256-color an RGB value, without fore-/background information
# Inspired by the rainbow gem
def rgb_to_256(red, green, blue, approx = true)
return ";2;#{red};#{green};#{blue}" unless approx
gray_possible = true
sep = 42.5
while gray_possible
if red < sep || green < sep || blue < sep
gray = red < sep && green < sep && blue < sep
gray_possible = false
end
sep += 42.5
end
if gray
";5;#{ 232 + ((red.to_f + green.to_f + blue.to_f)/33).round }"
else # rgb
";5;#{ [16, *[red, green, blue].zip([36, 6, 1]).map{ |color, mod|
(6 * (color.to_f / 256)).to_i * mod
}].inject(:+) }"
end
end
# Returns best ANSI color matching an RGB value, without fore-/background information
# See https://mail.python.org/pipermail/python-list/2008-December/1150496.html
def rgb_to_ansi(red, green, blue, use_bright = false)
color_pool = RGB_COLORS_ANSI.values
color_pool += RGB_COLORS_ANSI_BRIGHT.values if use_bright
ansi_color_rgb = color_pool.min_by{ |col| rgb_color_distance([red, green, blue],col) }
if ansi_color = RGB_COLORS_ANSI.key(ansi_color_rgb)
ANSI_COLORS[ansi_color]
else
ansi_color = RGB_COLORS_ANSI_BRIGHT.key(ansi_color_rgb)
"#{ANSI_COLORS[ansi_color]};1"
end
end
def rgb_color_distance(rgb1, rgb2)
rgb1.zip(rgb2).inject(0){ |acc, (cur1, cur2)|
acc + (cur1 - cur2)**2
}
end
end
# init instance vars
@mode = detect_mode
@cache = Hash.new{ |h, k| h[k] = color(*k) }
end