/*========================================================== * D2Ex2 * https://github.com/lolet/D2Ex2 * ========================================================== * Copyright (c) 2011-2014 Bartosz Jankowski * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ========================================================== */ #include "CommonStructs.h" extern fnRendererCallbacks gfnOpenGLRenderer; namespace ExOpenGL { extern DWORD* hPaletteTable[72]; extern RGBQUAD gCurrentPalette[256]; DWORD* GetPalByDrawMode(int nDrawMode, DWORD * out); BOOL __fastcall InitWindow(HINSTANCE); // 0 BOOL __fastcall InitPerspective(GFXSettings* pgfxSettings, GFXHelpers* pfnHelpers); // 1 BOOL __fastcall Release(); // 2 BOOL __fastcall Init(HANDLE hWnd, int nResolution); // 3 BOOL __fastcall Shutdown(); // 4 BOOL __fastcall EndCutscene(HANDLE hWnd, int nResolution, int); // 5 BOOL __fastcall BeginScene(BOOL bClear, BYTE nRed, BYTE nGreen, BYTE nBlue); // 6 BOOL __fastcall EndScene1(); // 7 BOOL __fastcall EndScene2(); // 8 BOOL __fastcall ResizeWin(HANDLE HWND, int bResolution); // 9 BOOL __fastcall GetBackBuffer(D2RGB* pBuffer); // 10 BOOL __fastcall ActivateWindow(int Unk, int Contrast); // 11 BOOL __fastcall SetOption(int nOption, int nValue); // 12 BOOL __fastcall BeginCutscene(); // 13 BOOL __fastcall PlayCutscene(const char* szFile, int nResolution, void *pfframe); // 14 BOOL __fastcall CheckCutscene(); // 15 BOOL __fastcall DecodeSmacker(const char *szsmacker, BYTE *pbuffer, int nVersion); // 16 BOOL __fastcall PlaySmacker(void *pcontext); // 17 BOOL __fastcall CloseSmacker(void *pcontext); // 18 int __fastcall GetRenderStats(); // 19 void __fastcall GetScreenSize(int *pwidth, int *pheight); // 20 void __fastcall SetScaleFactor(int nFactor); // 21 BOOL __fastcall SetGamma(int nGamma); // 22 BOOL __fastcall CheckGamma(); // 23 BOOL __fastcall SetPerspectiveScale(); // 24 BOOL __fastcall AdjustPerspective(int nXpos, int nYpos, int nBais, int *pxadjust, int *pyadjust); // 25 BOOL __fastcall ScalePerspectivePos(int nXpos, int nYpos, int nAngle, int *pxpos, int *pypos, BOOL bOrder); // 26 BOOL __fastcall SetDefPerspectiveFactor(); // 27 void __fastcall SetPalette(BYTE* pPalette); // 28 BOOL __fastcall SetPalettetable(BYTE** pPalette); // 29 BOOL __fastcall SetGlobalLight(BYTE nRed, BYTE nGreen, BYTE nBlue); // 30 BOOL __fastcall DrawGroundTile(TileContext* pTile, DWORD** pLight, int nXpos, int nYpos, int nWorldXpos, int nWorldYpos, BYTE nAlpha, int nScreenPanels, void* pTileData); // 31 BOOL __fastcall DrawPerspectiveImage(CellContext* pData, unsigned int nXpos, unsigned int nYpos, BYTE dwGamma, D2DrawModes nDrawMode, int nScreenMode, BYTE* pPalette); // 32 BOOL __fastcall DrawImage(CellContext* pData, unsigned int nXpos, unsigned int nYpos, BYTE dwGamma, D2DrawModes nDrawMode, BYTE* pPalette); // 33 BOOL __fastcall DrawColouredImage(CellContext* pData, int nXpos, int nYpos, BYTE dwGamma, D2DrawModes nDrawMode, int nGlobalPaletteShift); // 34 BOOL __fastcall DrawVerticalCropImage(CellContext* pData, int nXpos, int nYpos, int nSkipLines, int nDrawLines, D2DrawModes nDrawMode); // 35 BOOL __fastcall DrawShadows(CellContext* pData, int nXpos, int nYpos); // 36 BOOL __fastcall DrawImageFast(CellContext* pData, int nXpos, int nYpos, BYTE nPaletteIndex); // 37 BOOL __fastcall DrawClippedImage(CellContext* pData, int nXpos, int nYpos, void* pCropRect, D2DrawModes nDrawMode); // 38 BOOL __fastcall DrawWallTile(TileContext* pTile, int nXpos, int nYpos, DWORD** pLight, int nScreenPanels); // 39 BOOL __fastcall DrawRoofTile(TileContext* pTile, int nXpos, int nYpos, DWORD** pLight, int nScreenPanels, BYTE nAlpha); // 40 BOOL __fastcall DrawVisTile(TileContext* pTile, int nXpos, int nYpos, D2DrawModes nDrawMode, int nScreenPanels); // 41 BOOL __fastcall DrawRect(RECT *Prect, BYTE nPaletteIndex); // 42 BOOL __fastcall DrawRectEx(RECT *Prect, BYTE nPaletteIndex); // 43 BOOL __fastcall DrawSolidRect(RECT *Prect, BYTE nPaletteIndex); // 44 BOOL __fastcall DrawSquare(POINT *pos, int nSize, BYTE nColor); // 45 BOOL __fastcall DrawSolidRectEx(int nXStart, int nYStart, int nXEnd, int nYEnd, BYTE nColor, D2DrawModes nDrawMode); // 46 BOOL __fastcall DrawSolidRectAlpha(int nXStart, int nYStart, int nXEnd, int nYEnd, BYTE nColor, BYTE nAlpha); // 47 BOOL __fastcall DrawLine(int nXStart, int nYStart, int nXEnd, int nYEnd, BYTE nColor, BYTE nAlpha); // 48 BOOL __fastcall ClearScreen(BOOL bPartial); // 49 BOOL __fastcall DrawString(int nXpos, int nYpos, const char *format, ...); // 50 BOOL __fastcall DrawLight(DWORD *plight, DWORD *pplayerlight, int nXpos, int nYpos); // 51 BOOL __fastcall DebugFillBackBuffer(int xPos, int yPos); // 52 BOOL __fastcall ClearCaches(); // 53 }