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Xcode build crashes if PlugIns directory is not present #3078
Comments
Maybe macdeployqt must be run somehow |
Maybe copying missing files from a successful build via deploy_mac.sh works? |
Ok. It seems that you must run |
https://forum.qt.io/topic/107937/deploy-to-macos-appstore-xcode-11-1/3 maybe worth a try to add macdeployqt manually. |
Describe the bug
The Xcode build of Jamulus after the merge of #3076 crashes with the error message
- allocated port number: 22134 qt.qpa.plugin: Could not find the Qt platform plugin "cocoa" in "" This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.
To Reproduce
Compile Jamulus with Xcode. To do so run
qmake -spec macx-xcode Jamulus.pro
Run the app via Xcode and observe a crash. Running the binary from the command line from the Debug folder gives this error message.
Strange enough, if the I build with
qmake Jamulus.pro; make
the created binary works as expected but doesn't seem to have a PlugIns directory in Jamulus.app/Contents. If I copy the PlugIns directory from a previous build to the crashing build, everything works.Expected behavior
Xcode builds don't crash
Screenshots
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Operating system
macOS 13.4; Xcode 14.2
Version of Jamulus
Build form 10c7eaf4a7ecb59c6a79dd65f3bd6bd172e217dd
Additional context
this Mac runs an unsupported version of macOS, so it could be another issue (dortania/OpenCore-Legacy-Patcher#1046) but I doubt that.
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