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app.js
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app.js
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const victoryPoint = 25;
var scores, roundScore, activePlayer, gamePlaying;
var btnRoll = document.querySelector('.btn-roll');
var btnHold = document.querySelector('.btn-hold');
var missRound = document.querySelector('.miss-round');
init();
document.querySelector('.dice').style.display = 'none';
btnRoll.addEventListener('click', function(){
btnHold.style.display = 'block';
missRound.style.display = 'none';
// 1. Generate a random number.
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the dice picture corresponding randomly generated dice.
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'assets/images/dice-' + dice + '.png';
// 3. Update the round score
if(dice !== 1){
roundScore = dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else{
// Switch the turn to the next player
btnHold.style.display = 'none';
missRound.textContent = `Player ${activePlayer} misses the round.`;
missRound.style.display = 'block';
nexPlayer();
}
for(var i = 0; i <= 1; i++){
if (dice !== 1) {
roundScore = dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
}
else {
btnHold.style.display = 'none';
missRound.textContent = `Player ${activePlayer} misses the round.`;
missRound.style.display = 'block';
nexPlayer();
}
}
})
document.querySelector('.btn-hold').addEventListener('click', function(){
if(gamePlaying){
scores[activePlayer - 1] += roundScore;
// Update the UI ==> User Interface with the score
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer - 1];
// Check if player won the game
if(scores[activePlayer - 1] >= victoryPoint){
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
btnRoll.style.display = 'none';
btnHold.style.display = 'none';
gamePlaying = false;
}
else {
nexPlayer();
btnHold.style.display = 'none';
}
}
})
document.querySelector('.btn-new').addEventListener('click', function(){
init();
});
// Initlialize the game
function init(){
scores = [0, 0];
roundScore = 0;
activePlayer = 1;
gamePlaying = true;
btnRoll.style.display = 'block';
btnHold.style.display = 'none';
document.getElementById('score-1').textContent = '0';
document.getElementById('score-2').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('current-2').textContent = '0';
document.querySelector('#name-1').textContent = 'Player1';
document.querySelector('#name-2').textContent = 'Player2';
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-2-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.player-2-panel').classList.remove('active');
}
function nexPlayer(){
activePlayer === 1 ? activePlayer = 2 : activePlayer = 1;
roundScore = 0;
document.getElementById('current-1').textContent = '0';
document.getElementById('current-2').textContent = '0';
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.player-2-panel').classList.toggle('active');
}