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This repository has been archived by the owner on Aug 24, 2021. It is now read-only.
Currently, the only way to create generated types is to use the object initializer syntax (or at least that's what its called in C#). Instead, we should provide a constructor as well to cut down the verbosity.
Currently we have:
improbable::Coordinates{x:0.0,y:0.0,z:0.0}
where we could have:
improbable::Coordinates::new(0.0,0.0,0.0)
The text was updated successfully, but these errors were encountered:
Currently, the only way to create generated types is to use the object initializer syntax (or at least that's what its called in C#). Instead, we should provide a constructor as well to cut down the verbosity.
Currently we have:
where we could have:
The text was updated successfully, but these errors were encountered: