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Guy_Manuel_Helmet_LED_Controller.pde
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//**************************************************************//
// Name : Guy Manuel Daft Punk Helmet LED controller //
// Author : James Moss (jamesmoss.co.uk) //
// Date : 16 January 2011 //
// Version : 1.0.1 //
// License : MIT //
// Notes : Developed for Volpin (volpinprops.blogspot.com) //
// : Controls the flashing / animated leds in //
// : a Daft Punk replica helmet //
//****************************************************************/
#include "Potentiometer.h"
#include "Math.h"
//#include "Rainbow.h" // Rainbowduino libraries, dont include these if using arduino
/* -- PIN DEFINITIONS ----------------------------------------- */
// Outputs
int latchPin = 8;
int clockPin = 12;
int dataPin = 11;
// Inputs
int modePotPin = 1;
int speedPotPin = 2;
int lineInPin = 3;
/* -- PROGRAM CONFIG ----------------------------------------- */
// Tweak these values to suit your preference
unsigned int earSpeed = 300; // Time in milliseconds between ear LED animation frames
unsigned int earPause = 4; // Amount of frames to wait before running the ear animation again (max 250)
unsigned int cheekSpeed = 300; // Time in milliseconds between cheek LED (white LEDs) animation frames
unsigned int chinSpeed = 500; // Time in milliseconds between chin LED (red/green/yellow LEDs) animation frames
/* -- PROGRAM VARIABLES ----------------------------------------- */
// dont edit these unless you really know what you're doing
unsigned int barSpeed = 100; // Time in milliseconds between bar LED animation frames
unsigned char earFrame = 1;
int barFrame = 0;
unsigned char barAnimation = 1;
char cheekFrame = 0;
byte earBuffer = 0;
byte cheekBuffer = 0;
byte barBuffer = 0;
byte chinBuffer = 0;
unsigned long lastEarFrame = 0;
unsigned long lastCheekFrame = 0;
unsigned long lastBarFrame = 0;
unsigned long lastChinFrame = 0;
// pots
Potentiometer modePot = Potentiometer(modePotPin);
Potentiometer speedPot = Potentiometer(speedPotPin);
unsigned char NumTab[9]=
{
B00000000,
B00000001,
B00000010,
B00000100,
B00001000,
B00010000,
B00100000,
B01000000,
B10000000
};
// Called when the arduino loads
void setup()
{
// Rainbowduino code, comment out if using arduino
//_init();
randomSeed(analogRead(0)); // Initalise the random number generator with noise on pin 1
// set the pin modes
pinMode(latchPin, OUTPUT);
pinMode(clockPin, OUTPUT);
pinMode(dataPin, OUTPUT);
// init the pots
modePot.setSectors(10);
speedPot.setSectors(100);
}
void loop()
{
checkInputs();
unsigned long currentTime = millis();
// check to see if its time to animate the ear
if(currentTime > (lastEarFrame+earSpeed))
{
animateEar();
lastEarFrame = currentTime;
}
// check to see if its time to animate the cheek
if(currentTime > (lastCheekFrame+cheekSpeed))
{
animateCheek();
lastCheekFrame = currentTime;
}
// check to see if its time to animate the coloured bars
if(currentTime > (lastBarFrame+barSpeed))
{
animateBars();
lastBarFrame = currentTime;
}
// check to see if its time to animate the chin leds
if(currentTime > (lastChinFrame+chinSpeed))
{
animateChin();
lastChinFrame = currentTime;
}
// temporary buffer which ear, jack and chin LEDs get merged into
byte tempBuffer = B00000000;
tempBuffer |= earBuffer;
tempBuffer |= B00001000; // jack LEDs, these are always on
tempBuffer |= chinBuffer << 4; // shift the chinBuffer left 4 bits
// If the animations are being sent to the incorrect shift register try
// moving the calls to the shiftOut() function around.
// If the animations are coming out back to front change LSBFIRST to MSBFIRST
// this tells the shiftOut function which order to send the bits, right to
// left (LSB) or left to right (MSB)
digitalWrite(latchPin, LOW);
shiftOut(dataPin, clockPin, LSBFIRST, barBuffer);
shiftOut(dataPin, clockPin, LSBFIRST, cheekBuffer);
shiftOut(dataPin, clockPin, LSBFIRST, tempBuffer);
digitalWrite(latchPin, HIGH);
// Rainbowduino code, comment out if using with arduino
// shift_24_bit(/*earBuffer*/0, tempBuffer, cheekBuffer); //RGB
delay(5);
}
void checkInputs()
{
// this creates a logarithmic curve so that its easier to
// adjust the faster speeds
short int pot = speedPot.getSector();
barSpeed = ceil(pow(pot, 3)*0.001);
// check mode
static char lastMode = 0;
unsigned char p = modePot.getSector();
if(lastMode != p)
{
// change mode
barFrame = 0;
barAnimation = p;
lastMode = p;
}
}
/* -- EAR ANIMATIONS ----------------------------------------- */
void animateEar()
{
switch(earFrame)
{
case 1:
earBuffer = B00000100;
break;
case 2:
earBuffer = B00000110;
break;
case 3:
earBuffer = B00000010;
break;
case 4:
earBuffer = B00000011;
break;
case 5:
earBuffer = B00000001;
break;
default:
earBuffer = B00000000;
if(earFrame-5 > earPause) // 5 is the number of frames in the animation
{
earFrame = 0;
}
break;
}
earFrame++;
}
/* -- CHEEK ANIMATIONS -------------------------------------- */
void animateCheek()
{
cheekBuffer = B00000000;
cheekBuffer |= NumTab[abs(cheekFrame-7)+1];
cheekFrame++;
if(cheekFrame > 13)
{
cheekFrame = 0;
}
}
/* -- BAR ANIMATIONS ----------------------------------------- */
void animateBars()
{
barBuffer = B00000000;
switch(barAnimation)
{
case 1: singleChaser(); break;
case 2: multiChaser(); break;
case 3: bounce(); break;
case 4: growOutwards(); break;
case 5: growInwards(); break;
case 6: simpleStrobe(); break;
case 7: singleRandomStrobe(); break;
case 8: multiRandomStrobe(); break;
case 9: allBarsOn(); break;
case 10: twoRandomInverted(); break;
// just in case the pot breaks :)
default: singleChaser(); break;
}
}
/* -- CHIN ANIMATIONS ----------------------------------------- */
void animateChin()
{
static char chinFrame = 0;
chinBuffer = B00000000;
char i;
for(i = 1; i <= 4; i++)
{
if(random(0, 4) == 0)
{
chinBuffer |= NumTab[i];
}
}
if(chinFrame > 4)
{
chinFrame = 0;
}
}
/* ---------------------------------------------------------------
turnOnBar(int pinNum)
Takes a integer between 1 and 8 and turns the corresponding
bar on.
---------------------------------------------------------------- */
void turnOnBar(int pinNum)
{
if(pinNum >= 1 && pinNum <= 8)
{
barBuffer |= NumTab[pinNum];
}
}
/* ---------------------------------------------------------------
The following functions are the different animations
for the bars,
---------------------------------------------------------------- */
/* -- 1: SINGLE CHASER ----------------------------------------- */
void singleChaser()
{
barFrame++;
if(barFrame > 8)
{
barFrame = 1;
}
turnOnBar(barFrame);
}
/* -- 2: MULTI CHASER ----------------------------------------- */
void multiChaser()
{
barFrame++;
if(barFrame > 11)
{
barFrame = 1;
}
turnOnBar(barFrame);
turnOnBar(barFrame - 1);
turnOnBar(barFrame - 2);
}
/* -- 3: BOUNCE ----------------------------------------- */
void bounce()
{
char position = abs(barFrame-7)+1;
barFrame++;
if(barFrame > 13)
{
barFrame = 0;
}
turnOnBar(position);
}
/* -- 4: GROW OUTWARDS ----------------------------------------- */
void growOutwards()
{
barFrame++;
if(barFrame > 5)
{
barFrame = 1;
}
char pos = barFrame - 2;
char i;
for(i = (4-pos); i <= 4; i++)
{
turnOnBar(i);
turnOnBar(9-i);
}
}
/* -- 5: GROW INWARDS ----------------------------------------- */
void growInwards()
{
barFrame++;
if(barFrame > 5)
{
barFrame = 1;
}
char pos = barFrame - 1;
char i;
for(i = 1; i <= pos; i++)
{
turnOnBar(i);
turnOnBar(9-i);
}
}
/* -- 6: SIMPLE STROBE --------------------------------------- */
void simpleStrobe()
{
if(barFrame == 0)
{
barBuffer = B11111111;
barFrame = 1;
}
else
{
barFrame = 0;
}
}
/* -- 7: SINGLE RANDOM STROBE ----------------------------------------- */
void singleRandomStrobe()
{
turnOnBar(random(1, 9));
}
/* -- 8: MULTI RANDOM STROBE ----------------------------------------- */
void multiRandomStrobe()
{
int randNum = random(0, 4);
int i = 0;
for(i = 0; i <= randNum; i++)
{
turnOnBar(random(1, 9));
}
}
/* -- 9: ALL BARS ON ----------------------------------------- */
void allBarsOn()
{
int i;
// loop through the bars and turn them all on
for(i = 1; i <= 8; i++)
{
turnOnBar(i);
}
}
/* -- 10: TWO RANDOMLY INVERTED ----------------------------------------- */
void twoRandomInverted()
{
int i, randNum2;
int randNum1 = random(1, 9);
do {
// generate a different random number
int randNum2 = random(1, 9);
} while(randNum1 == randNum2);
// loop through the bars and turn them all on
for(i = 1; i <= 8; i++)
{
if(i != randNum1 && i != randNum2)
{
turnOnBar(i);
}
}
}