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代理模式.cs
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using System;
using Xunit;
namespace DesignMode
{
/// <summary>
/// 为其他对象提供一种代理以控制对这个对象的访问
/// </summary>
public class 代理模式
{
[Fact(DisplayName = "代理")]
public void Test()
{
Proxy proxy = new Proxy();
proxy.Request();
}
[Fact(DisplayName = "代理运用")]
public void Test2()
{
Girl mm = new Girl();
mm.Name = "beautiful";
PursuitProxy proxy = new PursuitProxy(mm);
proxy.GiveFlowers();
}
abstract class Subject
{
public abstract void Request();
}
class RealSubject : Subject
{
public override void Request()
{
Console.WriteLine("真实的请求");
}
}
class Proxy : Subject
{
RealSubject realSubject;
public override void Request()
{
if (realSubject == null)
{
realSubject = new RealSubject();
}
realSubject.Request();
}
}
interface IGiveGift
{
void GiveFlowers();
}
class Pursuit : IGiveGift
{
public void GiveFlowers()
{
throw new NotImplementedException();
}
}
class Girl
{
public string Name { get; set; }
}
class PursuitProxy : IGiveGift
{
Pursuit gg;
public PursuitProxy(Girl mm)
{
gg = new Pursuit();
}
public void GiveFlowers()
{
gg.GiveFlowers();
}
}
}
}